The caustic effect came from several SpotLightToggleable actors about the scene (as they only emit Dynamic light) with a Material Light Function applied to it. This is essentially an animated Emmissive-only material where I had a couple tiling caustics textures panning over each other with their 'Time' connected to a Sine…
Have some updates to show! Decided to change the hanging light in the background bouncing light off the wall to be an entry way with light coming out. Right now it's a little harsh in terms of contrast but I plan on having a cloth drape across the entry way and use SSS to soften the lighting. Early tests of it look good, I…
adina - great postage you're putting a very strong edge to any shape you have. its the rational thing to do, but it flattens out your form and doesn't "hit" the actual edge with light, so things tend to seem more matte. keep looking at the big forms. even painted edges have form and act as a plane being hit by light, so if…
Lighting is definitely more interesting than before. Though, if this is a building you want people to go into, I would light up the doorway, rather than the windows on either side. Same as everyone else mentioned about the glowy windows. It's a good start, but some variation/blinds/curtains would help considerably. Your…
More progress. Still in blockout phase and adjusting some of the lighting. Im using HDRI cubemap but having some issues brightening up spots. Does anybody know where I can get overcast cubemaps for UE5?
Jackablade: Discussing these sort of things is difficult. Even though clearly lowbrow media isn't at stake here, people feel slighted for liking pulp and lash out in defense. 'You innelecshuals! Not everything needs to be highbrow you know' How can you disagree with this video, honestly? You thought what they did with the…
so much going on and still trying to keep at this. finally get a direction I sorta like for some of the generic hallways. Finished the door as well. Working on the blueprint anim for the door now. When you open the door, the middle section slight turns to unlock the door and the two halves slide open. Still need to get a…
Most recent image feels like an amazing improvement in lighting. When I first clicked into the thread I was a little overwhelmed by the huge contrast and lots of points of super bright lights everywhere. The toned down version is heaps better, and I really love this atmosphere. I have no idea where the green light is…
Yes, this is mental ray and my normal map is already in a normal bump. I'm not doing this for games, so that's why I'm not using a realtime shader. As for the sharp shadows, my guess is that's because of my wagon wheel lights. I'm not that good with lighting, so I put point lights everywhere there should be one. wich is…
its better with the stronger shadows but the volume light coming from the cieling hole looks like sand is being poured into the hole. I think much less noise and more beam of light effect would be cool, like in the paintover. I think you may have to rethink your lighting if this is meant to be dawn, light wouldnt really…