Hey everyone! The shown edge is shown as a hard edge (green), but when adding an opensubdiv modifier it is shown in a smooth way? Do you know how I can fix this? Greets Christoph
Hi guys i have a problem.. There is a way to capy/paste uv from an object to another??? they've got the same vertices but the copy/paste uvw modifier doesn't work! Thanks :)
I have an Object with 6 material channels and I just need to flip the Uvs but I don't want to reset then all -UVW Mapping modifier does that. Any e-z fix?
Thank you for the feedback, i ll have a look and modify eveything that you have mentioned, the only exeption being the shape of the head, it's just the way i wanted it to be , was just experimenting with rounded hard surfaces and i think the actual sirfaces turned out pretty good