Starting to work on my next 3D environmental piece and first one inside Unreal Engine 4. Any critiques always welcome as well as discussing further ideas that could be added into the scene to further bring it to life or just general positive freeform discussion that might spur my own idea more strongly. I have written out…
It really depends on the tools you have in house. there was an adage I saw IIRC in Game Developer Mag circa 2005 along the lines of "Great Tools make great games" in an article on this very subject. Obviously back then the engine editing packages were pretty limited at best. Most of the "big" modelling packages are very…