Starting to work on my next 3D environmental piece and first one inside Unreal Engine 4. Any critiques always welcome as well as discussing further ideas that could be added into the scene to further bring it to life or just general positive freeform discussion that might spur my own idea more strongly. I have written out some basic story information for each part of the scenery to help guide my purpose and spark events that might influence the scene linked to them (Story will be growing further as I cultivate more ideas and write down some others circling in my mind) I will post the actual story at another time when it is in the final form . ~A song I listen too that I am going to use to help further the written story and scene~ Goldfrapp - 05. Utopia (Sunroof Mix) [url="https://www.youtube.com/watch?v=jG72QSpwG-w[/url] City Purpose Shopping District of the futuristic city. This area is heavy littered with advertisements a propaganda easy drawing the attention of the tourist and distracting them from darker corners where corruption festers. It really shows how heavily of a police state this is and at first glance it may look like they are just here for your protection than the darker task they are constantly committing. Many security cameras and bio scanners are filled throughout the area constantly moving across and watching people, as well as unmanned police drones constantly looking around the area as if they are in search of particular people. In this district transportation is limited to different kinds of public transportation the security of the distract provide. This is done to keep a strong form of control in this corrupted district. Interior Purpose This will consist of 3 exits the continuation of the stairs leaning downwards, exit for general tourist, exit for staff and security. The exit leading downstairs brings the player to the base level so they can leave the build and get access to the road. The security is fairly heavy in this police controlled state with a multiple scanners along the entrance with security post . Past that this tourist driven spot is bombarded with many advertisements and information trying to sell products, trying to convince people to stay amidst the hidden corruption that stains the streets and unseen corners. There is a lot of propaganda televised on the tvs, and many other exits on the base floor to lead to other connected builds. There is a basement as well which corruption usually finds itself lingering there. The exit for the general tourist on the upper level leads to another nice spot for tourist to look around the city and towards more connected stores for them to linger in. Though the area is currently under red alert lock down (this would happen as the camera turns around having metal panels coming down on the windows and 2 sets of doors closing.) Though this might seem a surprise but its a common event other do not fret over too much though not knowing it is linked to the corruption of the city. There would be a few sets of scanners along this area. The security exit is closed by a very secure metal door. The area is also blocked off from the general public need a key-pass to get pass the metal bars. There is a control for the large TV showing advertisements. There is a finger-print scan and eye scan beside the secure door. Camera constantly moving and watching people as if it's being controlled. A few security terminals with monitors reside in this area as well for looking through certain cameras and looking at identities of people deemed as a hazard. This door leads to one of the main security rooms of this sector , which they have quite a look out gazing down on the other people and shopping and places. Much of their security equipment resides here for observation and control when needed.
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CURRENT PROGRESS EARLY BLOCK OUT
Really like your exterior layout. Your interior however looks a bit like spaceship/spacestaion. Is it a space for service and not civilian? I'm a bit curious why such an industrial looking hall way is there on the roof top of a shopping district.
Still working on the hall way on what to make of it actually it is a mix of heavy advertising laced with heavy security. Background wise it is a main place for custom scanning peoples bio signatures and applying advertisements directed uniquely for every individual and group. From a market stand point it is very effective and helps direct those consumers to the right location etc etc. Though the darker side for it as well since all the bios of people are read that walk past that area as much as it can protect people to keep out threats it is used unjustly for other buyers of information which they sell to other syndicates. Of course as well the person in charge of the direct can use that information however he chooses as well and can instantly set the place in lock down closing the doors on both ends and locking in whoever is inside. Which then his people can covertly take whoever is inside. So I felt the area had to have a slight difference in feelings as one walked by it as it story wise will be connected to the main building (mall) of the shopping district that deals with high volumes of people shopping , going on tours , business, etc. Is there something you would like to suggest layout wise on how you might achieve this element that doesn't seem too suspicious. Thank you for your input so far it is very much appreciated even more so in the early stages!
I may have a different vision that yours, hope I'm not derailing you off track
You mentioned the hall way would also be used by tourists, I think it'd be a good idea to come up with a story why tourists would end up on that roof top before walking down the stairs to the shopping district. Maybe the roof top is a ship landing ground? Some kind of transportation? In that case even with tight security, the hall way imo should look like a civilian space, maybe even clean and friendly, not to scare all the potential shoppers away. They're not prisoners after all.
I would also imagine that the utility pipes/wires/etc would be kept away from a public hall way as well if security really is a concern.
Ahh that totally isn't reading well right now but it will later, I should have saw the roof top part before if you mentioned it. It actually isn't a roof top, and the look out is actually a glass window, there will be a foundation above the players view so it will seem more inside a building with a beautiful sci-fi look out sort of feel.
You not distracting at all, it is just me alone so it is nice to talk and hear other peoples view points so I don't get too isolated in my own world haha.
I will play around with some more blocking and trying to give it more of a clean feel to it and check out some more reference once I finish the next object I'm going to be posting on here.
Above this area (though I'm not modelling how to get there) will be a train for transportation for the tourist.
Finished drawing and painting out a concept for one of the props in my scene a Sci-fi Police drone. I am going to be working on this piece start to finish until it and looking great in engine.
Any critiques while I'm still in the early stages of modelling this out would be very helpful and can implement them in as I work and hopefully evolve the idea even further!
Police Drone Purpose Assist the district security or police in accomplishing their task and are quite versatile being used in every case as it is mandatory even for them.They only lack any sort of weaponry equipment as they focus on information gathering through the use of biological scanning, thermal scanning, material scanning, image scanning and sound. Due to the amount of police drones their information is not automatically sent back to the sub information back but must find a hub where they can drop off the information for it to be sent there. Once the information is received based on its alert level it is sorted and archived if evidence is found before being set and stored at the main information back. Though the sub branches do have the power to select cameras and police drones and instantly send the information back on those selected receivers without having it be at a hub. The police drones are some of the best hunting dogs when it comes to gathering information when directed to a location that is well known to them since the processing of information will be muchlighter on them. When it comes to new places that are not mapped and a lot of new information they are not aware of their movements become much slower as it scans the area search for evidence or their deemed threat. They do not search in packs usually unless directed too and rarely search ill regular areas unless directed too. If they are attacked themselves they will retreat back and scan further away best on the level of threat. Though there are a few rare police drones that have advanced AI technology yet it isn't a wide spread information how that is possible, nor many ever do see a rare or that rare one lets itself be known. They have the capability to do scanning at a much faster rate while being aware of their surrounds and hardly affected by a new area when it comes to pursing his goal and not being slowed down.They also have a certain capability to talk to others and receive much more complex task by voice. These police drones are quite sturdy made out of a light but strong form of advanced metal easily able to take a hit and be fine. They have a weak form of barrier that protects it against a few shots of projectiles though the pain purpose it to make sure they are invulnerable to hackers . The advanced drones cannot be hacked as it stores information differently. The drones cannot fly though it appears so as they hover quite far from the ground as long as there is some form of solid underneath them. They do have a form of high acceleration though it isn't something that can be used for long distances. The secret about the advanced AI is they are made by using rare certain types of brains people have though the inhuman act isn't known to very few.
Thank you very much! I did some changes to my concept after some of the advice I was given and though I like the eyes I think it might end up changing them slightly in size and adding more or less, I'm a bit unsure.
Though after i started to model in 3d I started to realize how flat some places were to I played with the form a bit and added some more bulk in other places to vary it up.
It has been awhile since my last update since I've been learning and working on things with this project on top of other unfortunate distracts but it is time for a progress update! This is a bit older then where I'm currently am at right now but I don't want to do to big a jump right away so feel free to critique!
Update still havn't really got into final lighting have been working on some new parts to the scene as well as going over some of my previous textures and materials.
Posting some new screenshots of the scene have been working on quite a bit of lighting and a few other effects. Still have a bit of tweaks to do on the road and ground. Going to do another pass on the modelling as well based on some advice I was given went for using normals to bevels the edges going to try and add a bit more geometry to some.
Images of the drone is just for showing it not many changes were done with it overall and not much lighting in that area since the main shots won't e within that location.
Since you like listening to techno music I thought you might like this music track I found on youtube https://youtu.be/Z8YCYSXYNWo also the UT 2004 OST - Grendelkeep, nice techno music.
Yup I'm into electronica, trance, industrial etc haha I'll check out the songs for sure. UT was a game i grinded pretty hard when I was younger way too much fun!
Yes much fun. I must admit though I was never very good at playing it I only like it because of the design aesthetics, jump boots, rockets and forward forward pouncing attacks. I usually trun the gamma very low to let the neon lights shine and it almost plays like a movie video game.
Some more lighting changes a and few other additions and tweaks with textures and materials. Think I'm going to call it done still need to render out scene with drone inside it for here are some finished shots. Still open to hear any critiques!
Replies
So I felt the area had to have a slight difference in feelings as one walked by it as it story wise will be connected to the main building (mall) of the shopping district that deals with high volumes of people shopping , going on tours , business, etc.
Is there something you would like to suggest layout wise on how you might achieve this element that doesn't seem too suspicious. Thank you for your input so far it is very much appreciated even more so in the early stages!
You mentioned the hall way would also be used by tourists, I think it'd be a good idea to come up with a story why tourists would end up on that roof top before walking down the stairs to the shopping district. Maybe the roof top is a ship landing ground? Some kind of transportation? In that case even with tight security, the hall way imo should look like a civilian space, maybe even clean and friendly, not to scare all the potential shoppers away. They're not prisoners after all.
I would also imagine that the utility pipes/wires/etc would be kept away from a public hall way as well if security really is a concern.
You not distracting at all, it is just me alone so it is nice to talk and hear other peoples view points so I don't get too isolated in my own world haha.
I will play around with some more blocking and trying to give it more of a clean feel to it and check out some more reference once I finish the next object I'm going to be posting on here.
Above this area (though I'm not modelling how to get there) will be a train for transportation for the tourist.
Thank again for the input!
Any critiques while I'm still in the early stages of modelling this out would be very helpful and can implement them in as I work and hopefully evolve the idea even further!
Purpose
Assist the district security or police in accomplishing their task and are quite versatile being used in every case as it is mandatory even for them. They only lack any sort of weaponry equipment as they focus on information gathering through the use of
biological scanning,
thermal scanning,
material scanning,
image scanning
and sound.
Due to the amount of police drones their information is not automatically sent back to the sub information back but must find a hub where they can drop off the information for it to be sent there. Once the information is received based on its alert level it is sorted and archived if evidence is found before being set and stored at the main information back. Though the sub branches do have the power to select cameras and police drones and instantly send the information back on those selected receivers without having it be at a hub.
The police drones are some of the best hunting dogs when it comes to gathering information when directed to a location that is well known to them since the processing of information will be much lighter on them. When it comes to new places that are not mapped and a lot of new information they are not aware of their movements become much slower as it scans the area search for evidence or their deemed threat. They do not search in packs usually unless directed too and rarely search ill regular areas unless directed too. If they are attacked themselves they will retreat back and scan further away best on the level of threat.
Though there are a few rare police drones that have advanced AI technology yet it isn't a wide spread information how that is possible, nor many ever do see a rare or that rare one lets itself be known. They have the capability to do scanning at a much faster rate while being aware of their surrounds and hardly affected by a new area when it comes to pursing his goal and not being slowed down. They also have a certain capability to talk to others and receive much more complex task by voice.
These police drones are quite sturdy made out of a light but strong form of advanced metal easily able to take a hit and be fine. They have a weak form of barrier that protects it against a few shots of projectiles though the pain purpose it to make sure they are invulnerable to hackers . The advanced drones cannot be hacked as it stores information differently. The drones cannot fly though it appears so as they hover quite far from the ground as long as there is some form of solid underneath them. They do have a form of high acceleration though it isn't something that can be used for long distances. The secret about the advanced AI is they are made by using rare certain types of brains people have though the inhuman act isn't known to very few.
Front
Back
Side
Bottom
Top
Though after i started to model in 3d I started to realize how flat some places were to I played with the form a bit and added some more bulk in other places to vary it up.
Since you like listening to techno music I thought you might like this music track I found on youtube https://youtu.be/Z8YCYSXYNWo
also the UT 2004 OST - Grendelkeep, nice techno music.