well ideally you would use one lightdome thats tweaked for the production needs - and set up the math in photoshop and the you do that with any asset inthe production. so the time you need for tweaking will only be needed once so you don't have to teeak dozens of layers on dozens of models und everyone in the production…
Hi, I am curently in my 2nd year of the Digital Arts & Entertainment program at Howest University. I will post most off my assignments here in order to get good constructive feedback, the occasional freework will probably also finds its way to here.
This should be the padding option in the render to texture dialogue. If max didn't improved here don't expect the nice color bleeding from your 2nd image though.
Aw man this is the 2nd recap I've been in. <3 you guys :) Great work from the rest of you, and there's more that wasn't featured that I was totally digging :)
Avatar was incredible for the amount of detail on show. Also my jaw was on the floor for alot of the 2nd transformers movie. The part where everything was joining together was just crazy
Thanks Shawn! Here's an updated rock sculpt, I'm doing the 2nd part of the tutorial to do this, being uploaded right now, just waiting on vimeo's conversion:
2nd update ready! Polished and smoothed the run a little. Here's the animation from the game's angle. I'll have another update soon with the special attack animation!