Hi everyone! I started a new gameproject in Unreal 4 and wanted to show the progress here. Here's a very quick mockup of the first idea i had in mind but i'm still doubting a lot between styles and mood. But right now im going for a darker atmosphere. Concept: You play as
a snow giant. You are in a hostile environment.…
Hey guys do you know if its possible to key locators that arent all moving in unision?Like for the eyelids I have 4 joints/locators on it and i keyed the neutral pose at 0Then I move the 4 joints down at different rotate values because the middle lid needs to go lower to fully close the eyeHeres what it looks likeMoving…
Studio: Lunar Tale Games LLC Project Title: Phantom Hysteria Status: Production Description: When the unexplained rears its head, when the dead walk among us, and when demons encroach upon the mortal realm, the people call P.I.N.E. (Paranormal Investigation and Neutralization Experts)! Take control of one of six characters…
If you try to sell them might be it depend on what original created stated when place free on top of his product , can be free for everything can be free for educational purposes or free but to not be modified without permission or what ever My understanding is a bit different then Jones , if its free and its in public…
While I agree with you Seaseme, we also want to provide answers that are designed to actually help and to do this effectively we need to be asked good questions that make the asker's needs clear. In this case they asked how much work they have to do (must do) and not how much they should do. Which sends the impression that…
I think you gained the answers you got because of how you stated you went about choosing the style, stating you lack the drive will uninterest some people as they do not see that your committed to what you are presenting. everything is simpler depending on how you go about things, saying that, everything has a theory too,…
Worrying about raw polygon counts is a thing of the past as long as it's kept realistic. The real bottlenecks on the modern machines are state changes, fillrate, shaders, etc. Also, some of the numbers up at the top of the thread are very low. I play PS2 games that have up to 7 people on screen at once with ~10k polygons…
Hello, it's me again. I've been working in the helmet since my last post and I wanted to show you the progress so far. I had the idea when I first though about joining the contest but I choose to wait and see for other entrys to come in (I really never modeled a helmet before). It's been quite tough getting the shape right…
I had the exact same problem recently. Normally the nib should seat somewhat loosely inside the pen, so it can shift between the "on" and "off" state as pressure is either applied or released. However, if the internals of the pen are deformed or gummed up, the nib will no longer move freely and will remain in the "on"…