hi polycounters! I made my original character in 3D! (used 3dsmax, V-ray, ZBrush, Mari, Marvelous Designer) I've designed this girl when i was in highschool.(10years in the past..?) and wanted to make her move in 3d. but ya... need a lot of work around rigging. I'm not good at that...…
Hi guys, I want to post my final submission for the Ancient Civilization: Lost & Found Challenge by Artstation. If you like, you can find the whole WIP Log on Artstation itself. Im very interessted in you opinion. What do you think? What could I improve? My thoughts so far, her smile - more her mouth area - is some kind of…
Hey guys I had a question. My machine can only handle a zbrush subtool (head) of up to around 16 million, the next subd up 64 million, is too laggy to work with. I am creating a realistic head, am i correct in thinking an 8k texture is not necessary if I am only using the 16million polys subd, as a 4k texture equals to…
DungeonSiege2 Dungeon Siege 2 is comin down the mountain If any of you goons wants in the limited Beta, let me know. I believe the beta is starting in Jan. Just send me your contact info to jpritchard@gaspowered.com and I'll be sure to get you signed up. FYI - the beta's not official yet, this is sorta a pre-pre polycount…
Hi my name is Nestor Chavez and I have been a 3d modeler for 9 years with 4+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
Ok this probably has to be the most hore'ish thing ive done on here, but im hoping someone can help me out ok long story short I want to create 2 buildings similar to Dawn of war specs, for the characters I created as a mini scene. I wanted to create 2 buildings Darkangle/space marine themed. So I went off on a limb and…
model Hey everyone, sharing my latest project here. Comments and criticism welcome: European State Marine Corp Sniper Helmet and Charging Station with Sureshot Industries range-selection focusing. (Modified by Sgt. Tom Bailey, 42 confirmed kills.) * High poly sculpting and hard-surface modeling in Blender. * Low poly…
We need an environment artist who can arrange very detailed small scenes in Maya. The scenes wouldnt need depth, just the illusion of depth. MAYA IS A MUST! A strong portfolio will be required. There would be 8-9 of these scenes. The must be textured using Megascan textures. We will reimburse for the cost of the textures.…
The original minds behind Killing Floor have been hard at work on their latest project: Depth. In this game, players are able to control one of two factions - the divers or the sharks. The goal of the divers is to collect treasure in the ocean and the goal of the sharks is to collect divers in their teeth. After choosing a…
The original minds behindKilling Floor have been hard at work on their latest project: Depth. In this game, players are able to control one of two factions - the divers or the sharks. The goal of the divers is to collect treasure in the ocean and the goal of the sharks is to collect divers in their teeth. After choosing a…