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4k vs 8k Zbrush

Hey guys I had a question.

My machine can only handle a zbrush subtool (head) of up to around 16 million, the next subd up 64 million, is too laggy to work with.

I am creating a realistic head, am i correct in thinking an 8k texture is not necessary if I am only using the 16million polys subd, as a 4k texture equals to 16.7 million pixels whilst an 8k is 67mil pixels.

I am wanting to import an 8k displacement (micro Detail)) from Mari and project it on to my 16mil subtool then carry on sculpting. Will it lose quality upon projection ? 



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