Hi everyone! We are Huracan team, and for this contest we have decided to explore Mayan universe. Attracted by these monumental architectures and by the story of these communities, the inspiration came to us easily. Broken stones, worned out metals and intrusive vegetation will be the main components of our environment. We…
I dont know if this should be 2d/3d discussion, but I came across this on boingboing and I really enjoyed it. First time I've seen him, I guess it was an old art instruction programme in the 70s: http://positiveapeindex.blogspot.com/2006/07/bob-ross-and-his-happy-little-afro.html man he's just so relaxed, I'd really like…
Hello polycount! A bit late to the party, and its gonna be a challenge to complete this for sure... Well see. I'm not too familiar with LoL, but I'll go for a inhibitor and the creep den. Concept is super rushed due to the short amount of time, but I have a pretty good idea of where I want to take this. The hard surfaces…
I can understand peoples opinions about this move, they should be able to afford top dollar. However, I did happen to go to Unite 12, and see a talk from Brian Fargo about wasteland 2. I have to say i'm a fan of how he conducts business and though initially put off by the cheek of it, and annoyed how this appears to be…
I really like mini diorama style pieces. I'd just say create more visual interest and material opportunities. Right now everything looks like it's made from the same material. Make the wood have a bit more gloss than the ground and the ground less than the stone. Maybe add some fruit stand or something to help frame things…
Hi there, I was experimenting a lot with that last week and my conclusion are very simple, editing each Chanel with level in photoshop and then normalize the result with the xnormal plugin for photoshop or the nvidia plugin. It gave me amazing result specially for stone wall apply on a flat plane, just make sure to not…
Thanks Adam - you are correct. I'm using the geometry to separate the materials. Mainly using this work flow b/c the final output for this model is the CryEngine. If i was using UDK I'd use a texture to handle the transition. (Realizing how much more flexible UDK materials are than Cry.) I agree with you about blending the…
Sounds about right to me. Ther's no number set in stone however. Don't waste polies where the player can barely or never see this part of the weapon, avoid edge loops that add nothing to the shape or quality of bake results but don't be shy to use enough polies and side number of cylinders where it actualy matters…
Scene is definitely getting there but I feel that lighting is very very raw. Colors are all over the place, it's overly contrasty and flat. Also, the background is really bright, making the foreground and midground stand out in a really weird way. I love the little mech and I absolutely love that stone sculpt and texture,…
some changes based on a feedback i got: "Head and Hips looks painted onto the wall" and " the pink/rose color should bounce on some parts of She" so, i tryied to make a back light to pop out the head and give more volumen to the hips. Also, ill try to paint a "Wall texture" to the wall, because it may look flat or not like…