https://www.youtube.com/watch?v=MrKfbPJB_Hc Here is another animation project I did, this time with dialogue and more character animation. All feedback is welcome!
Just thought I would mention this was an amazing event for any animators looking for feedback on their work. Having some of the best animation talent in London going over peoples animations, well worth going if you have an animation reel that needs hammering into shape, or if you have the best animation reel in the world…
Hello! I am looking for an experienced 3D Character Artist, whose good at appealing Disney/Anime/Cartoon-like designs. Preferably one whose good at making models that can be rigged and work very well with animation (expressiveness and poly counts that lend nicely for detailed animation) with a good degree of detail. One…
Hello, I just joined, and I live in the Raleigh NC area, and I got a degree in digital animation about 5 years ago but was never able to keep up with my animation skills, so I've just got back into it and I was wondering if anyone knew any job/internship prospects around? I've done a few models but i'm best at rigging. I'm…
Hey guys, I'm trying to make a laser in cascade using a sine wave I can animate over its life time. This is what i've got so far. https://www.youtube.com/watch?v=rRUmc2PmiJc Getting the wave to animate inside of the material editor wasn't horribly difficult. but now I"m trying to make it so that I can animate the…
Hi! So I have a model that is linked to a spline via Path constraint. I would like to be able to bake this animation into actual animation keys. How would I do this? Hopefully I am being clear enough here! Thanks in advance! :)
It's been over 7 years since I've animated anything. I wouldn't want to do it professionally, but I did find it fun. So this past weekend I felt like diving back into animation. Here is a very newby jump to get started.
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…