Hey guys, over the past month or two me and my lovely partner in crime Oranghe! have been doing some art for a friends XBOX 360 game. He made his own engine! it now supports lightmaps, Alpha/Diffuse textures and soon to have Fog :) ! Oh and it used BSP as a base so NetRadiant was the tool of choice to get things going. The…
Oh yea no problem. It's good you've used other rigs. I've used biped, a lot. It is a different kind of rig from I used before it, but once I got the hang of it, it was pretty great. If you hit any snags let me know we can probably work through it, don't worry about showing off early stuff as you're learning that is…
The Clock-Masters Helmet was only supposed to be a single item in between working on FudgieWudgies Rubick set (which I still haven't even finished sculpting) but the community demanded a full set for it, and with all the talk about single items possibly being phased out I decided ignoring it wasn't worth the risk and made…
Generally speaking, if i'm reviewing your portfolio I want to see variety. Even if you specialize in guns I want to see a variety of guns, not 37 variants of an m4. Since making modular weapons takes a lot more time and planing, in the time it took you to create that modular m4 system you probably could have created 4-5…
Here's my thoughts The presentation: A bit too much reality TV, judges and hosts seem a bit too fake and trying too hard without actually being into it. I'd rather see more details and breakdowns about the bots designs, but instead we get hosts talking about aesthetics and bantering. FIGHT 1: Icewave vs. Razorback Loved…
While I have to agree with the rest, especially the engine part, which is just a giant tempting black hole many programmers fall through, Brigador has very cool and unique art. It is clearly intended to be "Tiberium Sun" cheesy and old school. It is niche but in todays world you have to be niche. Its likely not as mass…
Good proportions on the model looking from the front. The silhouette stands out but the bottom looks a little uninteresting but the texture with all the tarring, dirty and grime will make it work. I like the pointy fingers very evil looking. But your side view like MOP said is an issue. The concept does speak warlock. I…
Thanks for the feedback guys. I agree with what you suggested. @Butthair I made the texture in Painter so I can export up to 8k, even 16k, without losing any detail fidelity. It looks very impressive at just 4K, I did 2k since it was going on Sketchfab, actually did it for a challenge they had a few months ago. Like…
thx all! :) I thought about that but unfortunately I am not a coder. Would be very cool! The main effect happens nearly randomly and there is also one that changes slowly over time. @ Ged All the red is there because then it merges with the UT3 UI. But i agree the presentation needs more love. I think i will make some nice…
To answers some of the points raised on the human characters... The two pics above cover only 4 of the player models, there are 12 in all, but due to limited time they are built from 4 basic models, 2 Human, 1 Dolphin and 1 Cyborg with thge other 8 having minor changes to the texture, face and uild. Models in UT2004 have…