Pleased to hear its not just me then:) caseyjones - I did the same thing for 8 months on football superstars. I was never a tech guy and for 8 long months I had to work with the lead programmer and sort out this character customization system with him. It was very painful, but finally got it working which was good, but the…
Again as I have said separating them out into there own programs only hurts the game industry as MODELING is only a small part of the game industry. If you have noticed in the current trended (of good games at least) Animation is playing a MUCH bigger role then it ever has in the past. Studios are using Animation in tandem…
Yeah, scale in Zbrush is a pain. I like Maya, it's the most stable software I experienced. Changed it to Max only because of material system, for me it is more convenient. Didn't get around to Blender yet, its next in line. Often hear about advantages.
CaptainBlasto Thanks! That is an amazing list. Ill certainly be referring back to it. Im going to try to explain our thoughts, so far, on the different aspects you outlined. We are planning on having one character model for the main character, but with the option to change hair style/facial hair but limiting it to…
To start off I'll post my progress and development of the two key levels in our demo thus far: * the Sewing Room, where our player character weaves fabrics, sews clothes and dresses up in preparation for battle * the Silken Forest, the tutorial hunting ground for the player to harvest crafting materials for making fabric…
Thanks for the help, I managed to get marvelous to scale properly but the issue I encountered was the geo was so distorted it ended up being unusable and not in a state to present as a folio piece. I haven't managed to get the skeleton joint system to work either, unfortunately. Additionally, skinning the sleeves to the…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…