Well this is a refreshing sort of thread. Got a nice, honest sort of feel to it. I suppose the best feedback (or the best...start to feedback) I can give is the following question: Why have you never moved beyond cartoons? I mean, you say you never "got" beyond that point, but I mean why? Just draw something that's not a…
Yes! It's possible but oddly not exposed in the maya scripting docs. I stumbled over this until I discovered the "FBXProperties" mel command. (there is no python equivalent that I could find) If you run that command, you'll see a huge printout in the script editor that shows all the FBX settings. It'll include the areas…
Remember that you will also have fixes and bugs to deal with in a normal game. Take than into account too. Make models and textures in a way that allows you for fast corrections later. Your first goal is to get an asset done. Second, remove all bugs, because buggy asset is not finished. I think that's why people may…
I don't think there's a set way of filling in, as you put it. Sometimes you draw from what you've done before, sometimes things in the real world catch your fancy, sometimes your design is actually drawn from something else and so you pursue that (which is to say, you're basing your spaceship off of submarines, so grab…
In the grand scheme of things, Nintendo seems slightly more innovative, especially on the software side compared to Sony and MS. BUT, Nintendo has been around and in the games business much much longer. In a lot of ways, Sony and MS have been innovative in the past. Sony let their nuts hang when they went with CD…
MoP, thats a great read thanks for posting it and great suggestions also. There are a bunch of different ways to light a scene using just the default lights, not to mention the daylight system, and the other rendering engines that come with max MentalRay and VUE. Each of those have their own ways of handling light and you…
Hey everybody, this is my submission for the CS:GO weapon finish contest and it is inspired by toy guns out of the 1980's. I used allot of grids (they liked grids in the 80's, allot of grids). They colours are used in some toy's but mainly with toy guns and i wanted to keep the colour scheme simple but still popping and in…
Hi, I’m trying to composite an image to the frame. Hence, I needed to have the BASE COLOR on the separate pass then add a LIGHTING pass to have the resulting BEAUTY pass. However, it does not seem to work. I also tried reversing (i.e. BEAUTY pass less LIGHTING pass) but it does not seem to result to a BASE COLOR pass Is…
hello guys! im compared to most of you, relatively new to modelling. i always wanted to make my own games so i started to learn modelling and texturing. heres a screen of my lasgun in blender, with normal map applied ( xnormal is giving me troubble atm, im totally new to using maps) textures will come soon, i hope my…
it,s true it save me a lot of headache in max. but what it actually do anyway? it,s still beyond my knowledge atm. FYI my current ( char modeling ) workflow are : - draw a box - convert to editable poly - reset xform! - add symetry modifier - extrude / connect here and there - reset xform! - convert to editable poly - add…