If they are coincident and it's a closed surface, you might get lucky by simply converting to Editable Poly and delete the ones that get isolated from the main object (but you'd have to define that somehow).
Have you looked at tesselation or paralax shaders? that can help you get depth or fake geometric depth on a flat plane. You could potentially use a height map you made in SD and displace a tesselated plane with it to get some geo depth and not use a more expensive shader on there at runtime (if that's even your target), or…
I get the big red Replace Me texture on some models and not others. Here's an example of what's working and what's not. Object_Node_1 = Is showing the correct material in the Crydev editor. Object_Node_2 = Is NOT showing the correct material in the Crydev editor. Now, when I grab the geo from Object_Node_2 and place it…
“How much will this 3D art cost?” That question always coming up from clients, producers, and even internally on our own projects. So we built an internal calculator to estimate production time and cost for different asset types and quality levels. We originally made it for ourselves only, but figured that other indie…
You can generally get away with a bit of a buffer between the cage and the geo. The closer it gets the higher accuracy you'll get, but beyond a certain point the quality improvement is next to invisible, so it's not worth it to agonize over getting it laser-close.
Hey everyone! 😊 I’m a game programmer looking for a 3D modeler to team up with for a small game project. My main goal is to gain experience working with a team, and I’d love to create something horror-themed – but I’m open to brainstorming ideas together! About Me & Past Work I’ve been developing an MMORPG called…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
Jackablade, I sort of did what you are doing, the difference is I had no experience straight out of school. I refused to go work some shit job because the ones I could get were dangerous, and just didn't want to deal with that BS after I got my degree. Also I felt I would be more productive just working on my reel. I feel…
@Rima I posted that video to say that game development is inclusive enough to accomodate even this demographic, so I don't see why I would be difficult to work with considering my reactionary humor from 1980's television shows centered on comical stereotypes. @Alex_J Most studios make their returns on the early days of a…
[ QUOTE ] God, how annoying that my recently arrived work copy doesn't work at home too! [/ QUOTE ] Sure it does, each license allows two installs, a work one and a home one. [ QUOTE ] Im so hating the interface right now, but reading through the 'practical guide' is helping me a lot. [/ QUOTE ] I still it hate it. Feels…