Here is the latest version, he looks a lot different now with the arms actually making muscles, I dumped one of the rings on his gloves and the polycount is now around 2400 rather than 2560, I've added rib cage and chest. I don't know, he still looks funny. Well, please critisize. thanks
Mir got his ass beat, that's what can happen in the HEAVY weight ring. To say Lesnar didn't deserve the win is horse shit. He beat Mir up, that's all there was to it. I actually felt bad for Mir as he was getting his face caved in. Loved the Henderson fight, so happy he won in that fashion.
try to stay way from so many straight lines....eg. you pretty much have 3 cuts running straight down the centre of your model, also around his torso you seems to have rings that dont really add much to the shape of your model. Tweak these to give him better form.
https://youtu.be/7MuHewBomKU?si=hkBTxaCrFXWDcazt Hope you like it and don't forget to like my video And if you are a animator probably give some love to my work❤️
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
ususally what makes someone a senior is their decision making process making process based off of actual production experience. There is less going back to re-do work or figuring out how to make something, most of their time is spent working and outputting content at a high level. Having actual production experience vastly…
Cheers, glad you liked it guys \m/ yeahhh hoo yeahh \m/ well i worked on my first sculpt (the base for the deformed one, may be I could grab a shape-map/ vector map , and morph the low poly in engine in the future?!!! is it possible?!!! search needed, ha ha ), when I saw how many assets every one is making, I though may be…
The appeal of this is very easy to see. It would be as if a studio had its own proprietary game engine. Unreal/Unity are an external game engine that one must import all assets and content into. That does take time and efficiency away. Imagine if all the shaders you build in Max/Maya are the shaders you see running in your…
I have different test results with painting in CS4, the tablet FPS is actually a hell lot lower as lets say CS1 or CS2. CS3 was okay but still with a hick up every now and then with painting. I compared with a friend CS3 and CS4 and CS2 all next to each other with a Wacom intuos 2 - and we noticed a very dramatic…
pics or it didn't happen :) From that drainage pipe it went about 5 feet into a few sumacs that can brush against the telephone wires under the right wind. The hydro crews were through in the spring and put in new huge poles for their lines, but Bell kept their stuff on the old ones and... well here we are. I was able to…