@Fabi_G thanks for your input! Yes, I'm kind of all over the place, and that's due to the fact that I enjoy a lot of things and I don't really wanna be doing one thing only. I like having projects from completely different industries & genres, and because of that I feel posting only a very specific skill will take that…
new gameplay trailer, demonstrating some of the features and puzzles you'll encounter [ame=" https://www.youtube.com/watch?v=oLDXbLSocWs"]S.S. Eternity - Final Demo Trailer - YouTube[/ame]
Check out UE and Unity forums as well, plus their respective example game demo's that'll demonstrate most aspects involved with real-time development in both art and technical fields.
i dont get it either, no religion i can think of is ok with killing others. No one has the rite to kill another human. Thats why we as humans use dissociation of others we want to hate and kill. Do you want to walk around and shoot people because they are wearing green? Would you be ok with doing that, knowing that they…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
If you don't make shit that moves, it's 0 importance. People wanna see stuff quick. If you make animation it's 100% important. If you make environments, individual flyarounds/gameplay are a bit important and it might be nice to have your absolute best stuff in a really quick little demo. Like really we're talking 40 sec or…
Unless this is for a specific purpose (e.g. class assignment), ask yourself whether you really need a demo reel, or would your time be better spent creating static images and an appealing portfolio? It really depends on the intended purpose. If you want to show off to friends, family & the world at large, then a demo reel…
Thanks guys, this is really good to know. Sorry for sounding so whiny. I do want to get into this industry so I will give Max another shot. Somewhat unrelated, but would it be wise then to have a max project as well as a maya project in my demo reel, to show that I can use both? I find it very hard to figure out the…
Hi Guys! I'm gonna show some (if not, a LOT) of my work here. Just to give a brief background: Twinkle Torch was an indie project that we managed to get all the way to a working demo. Unfortunately, our studio wasn't able to get past the funding of a demo. It was very emotional and everything, but I am glad to have reached…
Hi Polycount! It's been a while. I have been hard at work with a programmer, working on a small demo remake of the original Digimon World game on PS1. Of course, as there are only two of us (plus a musician), we can't possibly hope to make the entire game. As such, we are only recreating a tiny portion of it. This project…