Long pause in updates as I've been doing other things (been doing my 'sculpt a day' as part of larger projects) but thought now was the time to check back and throw some more speed sculpts up here. The first is me attempting combats, my first try at this kind of material and it came out quite exaggerated and not enough…
Wow, this is an awesome idea! I love anything steam as well, and I really see some great ways to a game like this more than just another cart game. I have no comments on your models so far other than I love what you have (great silhouettes), but it would be really awesome to bring basic operation of the steam vehicles into…
Daz, Hi. I'm Jeff and I live in Menlo Park. I don't have much experience in the games industry, but I have worked at a commercial 3D studio for six months and have some experience doing freelance models for use in the Torque engine over at garagegames. I'm very interested in a position with you all at EA, and especially…
You can also use the polygroups/subobject-sets, (or whatever they are called), of the projection modifier to cast from chosen objects to polygons specified by you. Comes in handy when you don't want to or can't move things around. (Or want to rerender just parts of your map without breaking the lowpoly apart). You will get…
Hahaha, yah, honestly.. Really cool to see how you reused the little parts, makes it all consistent too, nice job integrating it all, I love the custom paint job ones
Well I did build them in a 3d program (not using little cubes for the most part, but I was using a 1 pixel scaled grid). Guess I was just looking at the wrong tutorials then :poly139:
Jumping ahead of yourself to add hair and prop details, when the underlying sculpt needs more work. The torso is lacking in a lot of detail, no boney landmarks, no muscle detail. Even if this is a bust, that's still part of it. The neck doesn't have any of the definition it should. The jaw and mouth look too narrow.…
Question for the game enviro artists out there: Is Marvelous Designer something you use regularly? I'm currently learning it as part of a course I'm in and have no love for the process. I want to gauge if it's one of those things that's on the growing need-to-know list for portfolios, like having experience with Substance…