I wasnt baking multiple maps. Im just combining assets that will have baked normals with other meshes that arent being baked. The texture also has some tiling in it too. Just being efficient with it :D I thought there might have been some bad juju with masking the padding off later down the road. How much spacing between…
would it be possible to round off the edges of the boxes that arent touching edges of another box, so you get a chamfered soft edge look on the boxes, just swapping them in and out based on the logical rules of what its connected to. could make things look a lot more neater and interesting, like soft corners on stone…
after posting these pics i did some retypology on the low poly version and got it down to 50,000 polys without taking away to much detail, which is a big improvement. i simplified the treads alot and went layer by layer deleting all the back face's that arent really visable. do you think 50k is low enough by todays…
thanks whats_true :) CGvanhoudt...I'm going to have to bite the bullet and go to a 512 arent I :) ...I did rework the UV's this morning to see what a mirrored head will look like so I think that I will finish texturing the bigger map version...just cos I'm learning a lot re-doing the textures on it, and then scale down to…
[ QUOTE ] yeah but i bet there ahuge downsides that they arent tlking/thinking about yet like: -addiction, if not biologically then mentally. -what happens when you stop using them, does your body overcompensate, messing with your metabolism sounds risky to me -making your heart race aint particullarly a good idea IMO, esp…
In 2010 graphite has mirroring tools. They arent live like mayas though. You should try Silo for this. The symmetry tool is really solid and respects modelling opperations(like NEX but they dont break every 2 seconds) to get the max tools CusomizeUI -> toolbars - > polytools -> symmetry tools. You will need to duplicate…
hey man you could have mirrored the arms and hands since you arent using unique sopace and you would save a ton of space , the hairs on his back could have done by poly strips and you pretty much wasted alot of space and almost gave no space for the armour etc, really badly distributed unwrap i would revise this , but…
Wow the waaaahhmbulence is on full alert! Lots of people talking about MP like its f'ing Star Wars. Trust me I understand the gripes, fully, and i come at this with a concerned eye myself, but i keep reading the word "expected" (amongst other fearful shit) in this thread and i guess i'm a bit more ok with the unexpected…
Hello there! This is my very first model I did in Maya on my own, after being halfway through a tutorial. The model is kinda wonky at parts and the proportions arent really accurate (the middle compartment is a bit too long and the mag should be closer to the trigger) but all in all I'm pretty satisfied with the result. I…
Im very new to this sort of stuff, and to illustration in general, so please be nice. Almost everything up to these is pretty horrible, and these arent so great either, so im just not going to post those. reference:…