I guess having worked mainly circuit racers, then occlusion wouldn't be much of an issue, as you would be viewing a lot of the track at any one time, and yep LODs would be more efficient. I'm going to make some very windy/hilly mountain tracks, where you really would be only viewing about 5% of the track at once. I…
Try turning the number of Rays/Samples down on Render Setup(9) > Advance Lighting Tab. On the Render Tab > Memory Management, check on conserve memory. On the common tab uncheck Rendered Frame Window. Doing this will save memory. This will still render the image to file and to the preview window. You can launch the window…
Thanks for the great feed back guys ! @Auldbenkenobi : I would take a look at this --> http://www.marmoset.co/toolbag/learn/materials, it was a really great help in getting materials set up in Marmoset. For this model its all in the spec and gloss in terms of material definition. not that the diffuse and normals aren't…
there's a million factors that play into how fast anything gets done... there's certain things that you can adequately gauge on how fast it can be completed, and at what level... this of course plays into experience and skill... but why seeing great art done on short time frames would make one depressed seems to be more of…
What better way to distract people then to keep them watching a bogus site. I'm sure they still use 51 for something, its just not exciting or anything they care about. As for the spiral beings, that was debunked about a year ago by someone who really wanted to prove they were multidimensional beings. They where always…
These strange squares appear on the mech that follows the wire frame in substance painter, everything looks fine in blender. I have removed my bones from the model, remade the uvs, deleted and made new materials and adjusted the normal multiple times, I'm not sure what the issue is when bringing this into substance…
Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…
Yeah i also get some strangeness could be from my "scene" but it doesn't show up in application and almost appears as if a key-frame is being added so my animation skips quickly at the start, from moved state back to start state quickly. Just adding notes that might be helpful if they look into it, on their end, .fbx…
Your mom is so fat she clipped my viewport. Your mom is so dumb she thought Moses used a Wacom to write the ten commandments. (LAME) Your mom is so old she still works on a silicon graphics workstation. Your mom is so dumb on sunday she took you for A: drive to see grandma. (Also Lame) Your mom is so is so ugly objects…
Moosey_G: The sniper rifle was drawn after looking at Shimmering Sword's Concepts but the laser cannon originaly was supposed to be a hand held flamer based of of the Warhammer 40,000 Space Marine one but turned into a laser cannon, and the assault rifle is something i drawed while my friend told me what she wanted it to…