I found out that Maya crashing was because of the scale of the scene, and it's an error that Autodesk is looking into. Turning off consolidate world in the VP2.0 options fixed it for now.
This is likely done to improve shading. But it does not fix other errors, like alpha sorting wrong, you have to fix that with alpha-to-coverage or other methods.
Yeah, i did that after i thought it might be misaligned. but there was no errors, i loaded up the uvs correctly in max and imported into mudbox...but nothing helps