thats zbrush maya tough , I was looking for something like that for 3dsmax .... nothing similar? Actually I wanted to create my "base" model human to in future use to modify alter , improve and play with for other projects :) ...
Thanks for the link. I was looking to experiment with Cg and 3dsmax earlier this year, but Cg wasn't compatible with my ATI Radeon 9800 at all. I wonder if they fixed that now? They hint at "compatibility issues" at one point in that article...
Hey guys, i need to texture this level: for an XNA game, right now its using vertex painting via the 3dsmax modifier and it doesnt seem to want to play ball when loaded up. how should i go about doing it?
What's up guys, this is my first thread on this forum. I'm working on a 3D character (shaman) and would like to share some WIP's with you. I am using Marvelous Designer, Zbrush, Photoshop and 3dsmax (Vray). Feel free to ask questions and give crits! Cheers, Florian
Personal Project that I've been working on for the past 1.5 months. Programs: 3dsmax, Zbrush, Photoshop, DDO, UE4 ***SCALE MODEL Downloaded from Turbosquid*** - link here: http://www.turbosquid.com/3d-models/free-male-character-3d-model/808956 Marmoset Toolbag 2 Renders:
3dsmax - cat rig Does anyone know how to rotate the hip without it automatically rotating the spine/neck? I've tried googling it for a while now, but nothing is coming up.
This is a tutorial that shows the new mudbox feature and covers maya side workflow. The same applies for 3dsmax and softimage i assume ofc without the maya part :) You most probably need to be an area member to watch this. http://area.autodesk.com/tutorials/maya_2011_rig_to_mudbox_2011_joints
Just sharing an assignment I made for a mechanical bipedal asset; The piece was modelled primarily in 3ds max with the occasional departure to zBrush for select elements. Textures were baked and painted in Substance painter across two 2048x2048 Texture Sets. Rigging and Posing in 3dsmax and finally Marmoset for these…
got a problem exporting evermotion model into cryengine, after export it's become in squares,cast shadows and reflections on itself in squares. did try many things in 3dsmax such as smooth etc, but it doesn't work.where is a problem in 3d max or cryengine? help pls anyone? thank a lot