@amadreaus: Create a 2nd uvchannel and throw an automap to that one. Its because lightmass doesnt support overlapping UV's in the lightmap. http://www.hourences.com/book/tutorialsue3lightmap.htm
Centaur Digital develops content to entertain an ever expanding market of Game Art and Virtual Reality to a new level. Studio offers a wide range of services including 3d/2d game art outsource (console/pc/mobile/social), interactive media and game development. We also create Digital Humans and Digital Avatars to serve the…
hai! I have been doing hand painted models for a while now, and I believe the time has come to step up my game in the 2D bussiness! ( 3D work can be found here:http://www.polycount.com/forum/showthread.php?t=116004 ) I learned 3D thru forums, and thru the amazing people I had the luck of getting feedback from. I wouldn't…
Update: Added some concepts. I think I may go with the 2nd one with aviator glasses as they look more interesting than a default-like goggle design. :)
Thx guys :) . @DGB: Nothing special actually. Simple poly modeling and then sculpting in ZBrush. I created a 2nd Uv slot to apply the pattern and then baked that into the diffuse map.