I actually have been working on this scene a few days ago so I will now post a few images of the 3d throne layout and its contents. throne blockout: statues:
Hello! This is my first time really doing an environment render with full planning, reference gathering, block-outs, and setting up specific lighting angles. I usually just make games and focus more on specific models and props rather than the scene as a whole. I've created three rough-draft block-out scenes and I wanted…
Happens all too often. I remember one day I was ready to pump out work the entire day, but Adobe authentication servers were down and they kept pushing back the estimated down time. Entire day wasted. Why do I even need authentication?? I'm on my payed for CC account!
That probably won't do the job. You may need to paint heavily over your photos and avoid filters: If you use filters, must be very subtle, otherwise people recognize them quick. You may also try to paint the texs 100% without photos. Will take longer, but results may pay off.
i'm getting oh so close to finally getting some of this stuff straight thanks to lots of help from the peeps here. i am wondering if someone has advice on painting out normal map seams. a couple of my characters aren't really concepted to "hide" seams ie: no straps around the shoulder area and such. and i've done some…
@ike_ike looking good. Hope you'll have time to treat the rest of the metal the same way. I haven't handpainted in a long time either, was looking forward to it with this piece, but may run out of time. Lowpoly progress on Alice:
This week, I'm showing concept artists how to deliver game assets 300% faster using 3D. (no,you don't have to use AI; there isn't a need) while also raising the bar for creativity.-Find it here: https://www.menogcreative.com/design-blog/3d-concept-art-materials-style-guide