ok somehow this whole thing was composed out of two totally independent things. The problem in the first image is now fixed (image taken from the ogre engine) as I had calculated the cubemap from tangent vectors what was quite super stupid. (correct would be to use would space vectors) but the error in the 2nd and 3rd…
zombie420: What about a "static" image (i.e the camera isn't moving but perhaps some lights or particles are) with some PiP (Picture in Picture) boxes showing either a fly through or turn around of some of the more interesting elements? This way you get sort of the best of all worlds. I'd even say image map it so that if I…
Just had the same issue. No matter what material I picked they were all much too dark than normal. Infuriating. What could it be? I had been using Image Plane under the Texture menu. There, I had set the opacity of the model to be quite transparent. Thus, my model was letting some of the background image through. But once…
Looks like they down-rezed judging from this image: http://ps3media.ign.com/ps3/image/article/937/937149/killzone-2-20081209055117890.jpg This was the only one I was sure made it into the game, from comparing the models here with what I found on image search. Even this character they made major changes to, like the goggles…
You have to upload the image again. Upload them to imageshack for example, copy the direct URL and then when you post the image on polycount click on that button with the mountain that marshal banana mentioned and paste the URL there. Well, i saw the image and I think it is a good start. But i consider that two months is a…
Is this better? This is in a quick level I made as Vahl suggested and I think it is a closer representation of Marcus. The proportions are significantly different. I did some comparisons in photoshop to make sure, but I'm not going to show those as it would make things too messy. Holi, I thought that was an actual image…
Having released Slarks Shell Dagger a few days ago I have had some messages and comments about the transition from concept to final and how to keep things similar. I don't have the time to do a detailed rundown but I do have a bunch of saved files which chart the progression mostly well and I do use pretty much the same…
You know how in most AAA games they have that brightness calibration thing where you adjust so that two images are visible and the last is just barely visible? I bet somebody here might know how that works, or it might be googleable. But I think the general idea must be that you try to keep the total values within a range,…
I'm curious as to what tools you guys use (if anyone here sprites for work) I'm using graphicsgale... it has some awesome tools, but for some reason I can't edit an 8bit alpha channel separate of a 24bit image in it.... The software owns for 8bit and below though. I love the rest of the features .. frame by frame…
Hey ya guys/gal I thought I made a thread for my comicon piece this year but maybe I got it confused with last years one. Anyway I'm glad I finished it although I had to rush parts of it. In the process of doing a turntable render. In the meantime I'll post up some images. sorry if some of the images are really big. Only…