Thanks for the feedback everyone. I agree with the comments about the lack of shadows and the need to get rid of the fog. I'm on board with most of the feedback on modifying some of the models as well. @Fenyce: For most of the wood in the scene I am using wood trim sheets. I'll post some texture flats when I'm ready to…
It's looking solid to me but it needs just a little bit more to make it pop. The building needs some trimming on the corners, around the doors and windows, just to mix up the brick pattern, which as someone pointed out earlier, really controls the overall texture. For a building in New York, I'd assume there'd be fire…
now that color change really is a no1 improvement. looks much better now. while every piece looks stunning for itself i don't like how it looks when it's connected. there's neither an expected shadow where the two pieces intersect nor the according detail in the wall material to show that these 2 pieces are somehow…
I did this for a Pacific Rim art challenge. Originally I just wanted to do a pre-battle scene kind of like on pokemon with a kaiju and a jaeger. I started doing some pixel versions of my sketches and it looked more like an NES game like Dragon Warrior and I liked it. The top version is what I came up with just trying to do…
agreed - sometimes things in concept art can lie and not actually define a form that is even possible. I do think in this particular case the side panel is under developed and would probably look weird if you tried to model it to the T. I do however think the rest of the concept is on point. Its all the little subtle…
So I figured I'd do alittle walkthru/tutorial of a painting I just finished. Hopefully it will be helpful for some fellow artists out there. So here is the finished piece and then I will go into my process. (photobucket is shrinking it and killing the quality so you may want to download the large version from my CGhub or…
How would you approach modelling a room? I mean would you make every model with its own texture or would you use trim sheets? And what for? My idea is to create a single sci-fi looking room for real-time rendering. I might just set it up in Blender or UE4, I haven't decided yet. I'd like to learn a bit about 3d environment…
I got a wacom airbrush for my bday... i've been airbrushing since i was a teenager and have always been curious if these actually emulated the feel of a real one. It takes a little getting used to at first, there are a couple of things I would have liked to see done different, the shape being one of them, but can't really…
Blast your favourite tunes on this bad boy! The Tonkristall W206 [construction year: 1956] features no less than 5 different sound buttons and short wave, long wave as well as FM bands! _________________ I wanted to see how far I can push a hero asset while using a combination of the midpoly + trim texture workflow and the…
I worked on this last year and is my first game ever so I wanted to post these up! It was a pretty rad experience at Next Level Games. I can't claim full credit for all the work as it was a team effort, but these screens show mostly my art. I took these during beta so the final product is probably alot better. I have more…