Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Hi everyone! As this is my first post here, I'll introduce myself: I'm a french programmer (my job) who like to do some video game stuff (not really game as I don't have good idea, but mainly working on rendering, physics, and that kind of engine stuffs). I'm currently working on some kind of car game (not really a game as…
I'm the project lead for an Unreal Tournament 2007 modification, and I thought this would be a good place to look for talented people to join our small but talented team. Southern Rise is a total conversion modification for Unreal Tournament 2007. It is a project that is filled to the brim with personality and spunk. In…
What are the 20% of your techniques/procedures/tools/etc that give you 80% of your results? What would you pick if you had to boil your work down to the most important principles that you use every day? Curious what people's thoughts are about this, I'm sure there must be some variation across different specializations,…
Heh I can't believe you put Blizzard on that list, they're one of the only developers I know of that repeatedly re-implements old bugs they've already fixed. When Cataclysm launched on my server 120+ quests were impossible to complete because one of the early quests in Hyjal that was a pre-req to practically EVERYTHING in…
There is a lot of wrong in how some of these institutions handle your loans tho. For example. If you have several loans and you didn't consolidate, some of them don't have that option anymore. There is a law that stated that you can't be charged more than 10% of you check every month. Now... I know this is the case with…
The polycountville idea reminds me of an idea I had a few months ago. I wondered what it would be like if everyone on PC worked in an actual office building together. I brought up the idea to Adam, so I'll just copy and paste the PM I sent him in which I tried to explain my idea. I'm aware it probably doesn't make much…
The best brushes are the ones you make. There are billions of stamp like brushes out there, in theory they look great, but often are the wrong res, orientation. Its also easy to over repeat a stamp or spend just as long as it would take to paint the detail, tweaking the brush to work. 3 Brushes I think everyone should make…
Hell yeah rooster :) I sent this idea to adam a while ago, but they were busy building the new Polycount. I'll copy and paste the message here to see what you guys think. ORIGINAL MESSAGE Hey Adam, I had an idea earlier for a Polycount group UDK project that I thought might be interesting. I wanted to run it by you first…
The true wording of copyright laws can be vague, however this is a fairly clear cut case of illegal distribution. You do NOT need to generate income in order to break copyright law. Downloading/Exporting a file in order to fiddle around with in Max or Maya is completely legal, as it could easily be explained as "for use in…