This is the old_pc Prop. The mouse and the desktop will be added later. Today I finished the Screen and the keyboard. As of right now the Prop has a Diffuse, Specular, Normal and AO. :)
Just curious, why are there no shadows on the props and such? Are prop shadows too taxing on the engine because it's an MMO or something? I really have no idea, but would very much like to.
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
My interaction with a senior should be this. Me: Deal with all the props for this level plz Them: All the props are done. I predicted a number of potential issues that could have caused us delays and escalated the issues to the people best qualified to deal with them in a timely fashion. I also helped the more junior…
I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games.
Here's my latest prop made... a manhole cover! Exciting I know :\ Anyways, looking for any crits and critiques before I move on to my next prop. Maya Viewport Screengrab: Reference Image: Textures at 50% res:
Hello polycounters, I made some low-poly assets for a game prototype and decided to put them together in a little scene. Tips and feedback are appreciated! Overview: Start of the road: Looking back: Small props: Bigger props:
Hello! I'm doing some props and I need a feedback. This is my first serious attempt to draw a wooden texture. It's also not finished yet. Half of the texture is reserved for another prop. AO texture is separate. Texture: Screenshot: