So I made this topic based on a more general perspective based on the majority of my experience so far. (others have had it much much worse) Like I am finding freelance work, its only that some of the AAA industry in Montreal and Toronto has been pretty challenging to even get in touch with and I was wondering if that was…
Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…
Indiedb: http://www.indiedb.com/games/wake-up-call Facebook: http://www.facebook.com/wakeupcallgame Email: contact@darksynergystudios.com Intro: We here at Dark Synergy Studios (previously Leatharian Studios) are looking for an experienced and dedicated 3D Environment Artist. If you have skills and are interested in…
Wow, lots of replies =D Really appreciate all the time all of you have taken to reply, thankyou and special thanks to pior for the paintover :icon60: lefix - 3ds max is my core program, not versed in any other 3d software apart from Zbrush really. Few vague memories of Milkshape and Blender but that was years ago! You…
Face-Weighted Normal Modelling Workflow for Large-Scale Environment Props Hi again. I'm going to use the jet engine that appears in my finished scene to give a run-through of the Face Weighted Normal method (FWN from here onward) used to model the large props. To see the FWN workflow in practice, check out Star…
@rememba_da_name Lots of good advice so far so try working through each issue. There's a few different types of normal baking errors showing up so I tried to replicate all of them on this shape. Isolating each issue and working through it will help determine what's going to be the best strategies(s) for the issues with…
some stuff is wrong what you just said jkm Cg HLSL GLSLCg was developped by Nvidia, it was the first high-level language for the mass market sorta. In a cooperation project HLSL was made with Microsoft, hence Cg and HLSL are very close codewise, and often no translation is necessary. Cg supports a few more things than the…
Hey Mitchell, Here's an essay for you (I don't expect anybody else to read this so I'll address it to you! ;) There's little to no documentation on this area so I'll make a start now. It's too big for me to look through properly but I'll update it if I have anything to add :) I do a bit of UI art at work so I figure I'd…
Hey everyone! Thanks again for the support, its awesome :) Fnitrox: Thanks for your crits man, Im aware of the color differences in the hair - I changed it up, because I wanted to head toward a more complimentary harmony with pinkish for my final image :) Its subtle but its there :) Also her panties are staying white…