Voxel or not (I suspect not) it does appear to be mapping in world space. I suspect they blend unique maps on modular assets with the world space tiling maps - it'd be my starting point if I were to try and recreate the look. I wouldn't get too bogged down in the specifics of how tbh. you could do the effect in screenspace…
- UPDATE! So ive started working on some of the ajoining areas of the city to give myself a break from working on the same area for too long. Ive began to create a modular set of walkways that will link areas and trail off into the distance. The textures are just base textures at the moment, and the city is just a…
Thanks for your nice and useful feedback! Texturing is done by making material shaders in the Unreal Engine, using some basic grunge and cloud textures from photoshop. Modelling is done in 3ds Max while adding some smaller details like bolts and tubes with Xnormal in photoshop. It's quite messy sometimes, but it was my…
@Quack! Thanks, for the explanation. I tought custom normals are used more for hardsurface modeling though? I'm following David Lesperance's tutorial "Intro to Game Art" and he's pretty much modeling everything in highpoly first in 3dsmax and 3Dcoat, remeshing in Zbrush and baking normals on low poly when it comes to more…
I mean for stuff like games, you have the skeleton that is bound to the model, that will make it into game. You can still use your preferred modular setup though, except to drive the export skeleton that's what IK/FK setups do, and then you bake the keys down to your export skeleton. Admittedly I haven't done any rigging…
JO420- I've been creating my buildings with modular pieces. I've also found how useful instancing has been. It has been a time saver. Is it entirely necessary when modeling a building to have the mesh solid with all verts welded together? I've been making some of my trim pieces and walls seperate geometry to save on polys.…
Mostly for portfolio & NV. I just gave all the mods their own UVs to make it more modular and yeah, you can see through the sights when the scope are attached, but that doesn't matter anyway since you can't use both on NV, it's either scope overlay when the scope's attached and iron sights when it's not. You can see the…
I havent played the demo, but I understand where Daz is coming from. After watching the game at E3, I came away with a 'meh' feeling about the same scripted feel. It's too bad that levels and events couldnt be developed a bit more modular where playing a level again changes the enemy number, behaviors and possibly goal to…
if you are adding in lots of different modular pieces, then they won't get much UV space so the texture will need to be really really hi res, surely? cos effectively you'll have several ships, to cover the options. So I would put the core design parts on one texture and the optional extras on one or more other textures…
Ok I got rid of the mitering on that lid for the rifle case. Heres a new set of props I have been working on, this is the first of four different hallway peices I am doing for a space ship hallway. They are all modular and unwrap to the same uv so everything matches up. This texture is hand painted in photoshop. I'll post…