Hey guys, How do I kill a fire from a safe distance with 5 shots? (and yes, i do mean in UDK! lol) (This question has been broken up into two parts) Part 1: Basically I have created my own 'weapon' (in this case, a fire extinguisher) to use in UDK. Using my 'weapon' I want to kill the fire via a DynamicTriggerVolume. In…
Hey all I've been having an issue with my PC recently, its a fairly new build as my old one died rather spectactularly on me a few months back. It's been running out of RAM a LOT I hope you all know what I mean by running out of RAM. A head model I was baking the world space normal of, just 15 minutes ago took up 9gb RAM…
when i feel like i'm not able to do something well, i just do it over and over and over with references, and always analyzing what i did wrong so it can be improve during the nth attempt. Draw 10 things a day, or 1 thing a day, but do it every day for a year. Or pick a month and every day draw 5-10 of those things. I spent…
I'm still a little confused, are you talking about a skydomes, skyboxes and panoramas? Or are you talking about actual 3D geometry that fills in the space between the skydome and the playable area? For skydomes/boxes/panoramas, you can use any means necessary, there are a lot of these images floating around on the web.…
For future reference, don't even try to "understand the normal map once and for all" in a Max viewport - it always tends to display inaccurate results. I assume that you'd like to master a normal map workflow for a real-time graphic engines (video games, and so forth) - so pick a one, which suites you best. On the images…
Great thread! I've played Runescape on and off for 12+ years, it's always been such a pretty game in it's own, weird way. I think that it's one of the best examples of just how far you can go with low-res, low poly models and textures. Certainly a good place to get some inspiration at an attainable level without…
Hey I created some pictures to make some points about your current UV's Okay I did get lazy here and I did not point out everything so lots of things could be doubled up here but oh well sorry :( 1) All these 4 can be put into one very little reason to have 4 of these when you can have 1 2) Could be cut in half vertically…
Hello hmm_rock :) Than you very much for your reply. The water was specially hard to achive! You can find here a screen of the material: As you can see, I have two main groups: Far Waves and Close Waves. Both have the same nodes and the only thing I change is the WavesParameters (Pan node velocity and Texture…
The problem with WW1, is that it had very ineffective leadership at the top. The trench warfare was a lack of any sort of creativity or initiative on the part of the Generals, most of whom had little combat experience, as the last European war had been in the 1870's, 40 years previously. Colonial Officers who had more…
Haven't used mudbox, but from what I hear, it's very easy to pickup, was built to sculpt high res stuff and does it well. Z3, lots of stuff in it (including perspective view now). Possibly better to learn this as it has more features and is harder to get to grips with. I would think a studio looking for people who can…