Celebrate? Why? What makes it different from another month release? It is the same shit we are getting every month. Hell, Spring 2014 was bad but bearable coz like if you made a single and it didn't get in, no big deal. Now we got over 40 or so groups or single artists making sets. Only for 8-12 to be accepted. The rest…
Thanks for all the help guys. I've gathered all of the info that I was able to pick up on in this thread and made a tutorial for my process of compiling (disclaimer: there are probably better ways). If you have anything to add or correct, please let me know. Maya 2012 is used for modeling/exporting. 1. Setting up your…
Guys , seniors , I really need help here . Patience is really required to clear my problem (image is too big , I insert it as link ) http://imageshack.us/a/img35/9866/8nxf.png http://imageshack.us/a/img856/7550/p78q.png http://imageshack.us/a/img32/1797/r40s.png http://imageshack.us/a/img593/9398/rhn8.png…
semicolonthree: your posts sound very defensive and kinda aggressive. I have been accused of that sort of internet behavior in the past, I get where you're coming from. Props for getting Dota Cinema involved, but I really don't think it is standing on it's own legs. I kinda think it woulda made it to the second page of 9,…
Okay so I just verified my game cache and it checked out fine. Let me show y'all what is happening. Sometimes when I go to upload an item I can't even get to the importing stage because when I click the little red "Wearable Item" button, afterwhich you normally pick geometry and texture files to upload, I just get this: As…
huge thanks for the comments guys, sorry for not posting earlier. was working like hell here going to look for some energy drink sponsor =] about the sillouette you guys are right, it breaks a little, i toyed to keep the animations consistent with the character to reduce that diference i also made some changes on the hair,…
You can't. The skull bones for the Witchdoctor staff are infuriating. They don't actually work on the rig given to you in the workshop page either. If you test anything rigged with those bones, when you do the Death Ward animation, the "skulls" just go completely rigid, ignoring gravity. This is supposedly fixed in house…
Okay, sorry. For those who still need some reiteration, i think those of us who have been having trouble exporting and compiling to .mdl format have been neglecting our .qc file configuration greatly. For us newbs, apparently it is vital in export you understand the way .qc files work in the compiling process. I would have…
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Hi people, thanks for all the feedback first of all I appreciate the help you are giving me to tweak the textures. I went on the diffuses again trying to keep in mind several comments and I think you will notice the improvements :). The general tweak was the saturation for the full set. After this, the other main issue was…