Hi there and welcome! ;)Let me introduce myself. My name is Artem Ridnyy. I am 3D props artist for mobile games in small studio. But I always wanted to try myself in environment art. I want to something bigger then just a props. Now I decided to start with a small location so as not to delay the work due to the large…
I found pictures on web and i wanted to create model based on those. I started today with Maya and started to set up image planes (front and side view). My question is how can i get some kind of indicators on images that i see in the screen. I can see front and side view image but with eye setting up similar (but not same)…
Well, here is my experience. I have lived in Dallas for 8 years and Seattle for 3. I think it would be a huge mistake for you to move to Dallas. If you have to ride your bike in Dallas, I hope you like getting hit by cars and heat stroke. Judging from other people I knew that communted by bike in Dallas, I think you would…
[ QUOTE ] I couldn't disagree with either of those sentences any more Vig. To your first point, I think you're doing the fx guy a disservice. [/ QUOTE ] First off I always value the posts from Daz, Ror, Scott and even sometimes Ben when he isn't hopped up on pixel sticks. I am convinced that specialization will be pretty…
Thanks for the comments. So, the reason the textures look blurry despite the huge size is that I forgot to set the textures to cinematic in UDK. It automatically compressed the hell out of them. As soon as I made the switch it was fixed. I guess I was too tired and blurry-eyed to notice when I turned it in, but I can't…
Thanks again for all the kind words. Really thrilled that y'all seem to like them so much. :) Not sure about the best way to present wires/flats but I hope this'll do: Funky Bunnies, Ghostscape: Duly noted. I was trying to get some decent colour ramps on all the textures, but in hindsight (whether it's your shitty work…
Hello everyone! So ive been really interested in scripting and the sorts and i thought i should give it a try. Basically what i am trying to do:- Im making a Blueprint manager. What it would do is let you select images (Front,Top,Left,RIght,Back) and create planes with the same measurements as the image and place it in the…
I would call it done at this point but I do have a few things I would toss out there to keep in mind for later. - That is a pretty wide alley way, you might want to adjust the camera lens setting, or just move the buildings closer together. It looks more like the width of a street than an alley way. - The camera feels like…
No problem. It's hard sometimes when you get conflicting advice. The best thing when you're not sure of a workflow is to pause your project and set up a very simple test to run through the pipeline. That way you can do a trial and error on all the settings and see WHY they work or don't work, instead of just plugging in…
Hi guys and gals, I want to get some lightmaps baked for work but I can't seem to get TURTLE set up the way I'd like. I've assigned objects to a bake layer (the default in this case) & I've hit the "Compute Scale and Texture Sizes" below: However I can't find any way to get TURTLE to respect this (I've even tried changing…