Technical Artist We’re looking for a talented and passionate technical artist to join The Game Band. You will work closely with our art team, animator, and lead programmer to develop visual features and solve fulfilling technical challenges. You will be a highly-trusted part of a small creative studio, empowered everyday…
So I started this project with intention to level up my hard surface modeling and texturing skills. First I watched Professional Tips for Modeling Complex Shapes from Pluralsight, and followed workflow from that tutorial. Here are some shots of beveled base/lowpoly mesh and smooth mesh previews of finished high poly model.…
Ya, so I should specify. The workaround I posted should be a last resort. Ideally you should go back and fix your bake so that you'll learn from your mistake and not do it again. I also said that tangent space normal maps can't handle 90° angles which isn't necessarily true, if the edge you want it to portray is sharp,…
I've worked as a manager in VFX and Animation, and currently in Games. In my experience, when it comes to hiring artists, it is the leads and art directors whose decision carries the most weight. The reel is what matters most of all to them. They will only look at your resume if your reel impresses them. So - though you…
Hi everyone, did someone tried my script yet? I had this problem that I think I've solve it with the script. The idea is that when you are exporting some object that has smoothing groups on it from max in fbx or obj format, it will come in maya with the normals locked, and if you try to unlock the normals and edit the…
it looks nice, however, theres some "mistakes" in in the design i´d say. being a gun nut myself i might see it from a bit too "realistic" point of view, but i think it might help making it appear more plausible. first of the grip. how do you hold that thing? as its WIP, what did you plan (if theres no grip made yet). the…
Hi everyone, I just finished working on a hard surface design pracitce. it's a futuristic powertool to melt/fuse metals. Hope you guys like it. it was made in 3dsmax using 99% subdivs and smol amount of booleans. let me know what you think.
Don't think I can add anything more than it's in the title. Except texturing software may be Photoshop or Mari. By "hard surface" I mean objects like weapons.