Thanks vig though that didn't help my situation I guess I should just do It all again damn It all to hell, but if anyone has any info as to a fix for the smoothing issues I am having I would love to hear them for future reference. Edit: What happen was that I had 2 faces that didn't register in the double faces STL CHECK I…
Is there equivalent of Reset X-From in Maya? If so use it. In 3ds Max there is STL Check (used mostly for rapid prototyping) to help as well as xView which can help you determine a lot of errors quickly (open edges, flipped faces etc). EDIT: try to use automatic unwrap and render if it helps. EDIT 2: is that 3rd one normal…
Absolutely, it only dawned on me that it was the exact same in the old Resi's as I was writing that post... but somehow, it works in the old titles, and definitely does not in 5. Probably down to our expectations from other similar 'over the shoulder' titles. But then there's the whole inventory issue as well... shockingly…
I have a script that might be able to help, if your model is perfectly symmetrical. Install and run the script. In the dialog box click initialize. This will pair the verts. Edit one side of the model with Perserve UV's checked. Select the vertices you edited then in the script window press Mirror. The script won't work if…
Hey guys, Hope you don't mind a coder around here :) I'm in the process of learning 2d/concept basics and this contest seems like a good way to do it. Here's my first attempt at a concept: The idea stems from the concept of "force of nature". I think it lacks detail, but I'm also thinking that I should probably keep it…
My impressions of them are: If you can or want to code go with Gamemaker. If you like to drag 'n drop stuff go with Construct 2. Another one to take a look at is Stencyl, I think you can make games via code and/or visual node based editing with it. Some relavent TIGSource threads:…
While I was worried with the other details I forgot that four small floating pieces wouldn't be very visible in-game :\ I'll probably remove those. Thank you EDIT: Forgot to mention that the handle is the same thickness as the default one. ______________________________________________ Question: If you do the bakes in…
thanks seph.. by ambient light, do you mean tone down the fill light and rim? and yes, i wanted to make a little chipped slab of ice up there to present the title.. got my inspiration from this pic EDIT: oh and another thing to add is that these are straight screen grabs.. I'm using a real time shader currently to get the…
I used to use camstudio with either their camstudio lossless codec or lagarith lossless codec. But if I'm not mistaking it had issues with recording large files. It would just cut you off after a while. Might have been fixed. Switched to a non-free (not expensive for that matter) program called Debut which I'm happy with…
Sorry for the double post, but I made some changes :) I thought the guard at the front over the barrel was too thick, so I made it smaller, and also shortened the gun a bit. I think maybe it's too short now..: EDIT: tekmatic Thanks for the reply.. I can post wires sure.. but as I said it's a blockout, so I'm paying more…