I was thinking about the dorsal fin, actually. I think I'll place it on her "butt" or between her shoulderblades as a piece of armor. The back view is seen very often in the game so it wouldn't be an unnecessary element. There will also be shark teeth attached at the ends of her "hair" braids, like Rengar's. As for gills,…
Ah thank you Vailias. That makes more sense to me, it's nice to see a graphical representation of whats going along side your explanation. I have a couple more questions. Why is a Normal Map in -1 to 1 space? Are 3 channel images always that way? I assume alpha or single channels in an RGB image are 0-1? If you were to…
I'm yet to check the Game On exhibit out. Any of you keen on doing a session and heading out one time after work or over the weekend? As for the full meet up, I was thinking dinner/drinks one Friday night. Somewhere within the City, so its easier to get to after work. There's this German place a few of us from Big Ant head…
Really cool painting work! On your orc, is the lower lip geometry fused with the gums, though? That would not animate well. You would want the gums to stay solid and only move with the jawbone, and you would want the lips to be very pliable by contrast. The lips should be able to pull back to reveal more of the teeth and…
Making an action per texture isn't an option if you're an environment artist, way too much content to create and edit, and re edit, and edit someone else's work. You'd blow your whole schedule just setting up to do any work. As for the bigger source texture size, I've worked with a couple pipes that let you scale down by…
Ears look the "right" size to me (eg. believable), but they do seem very "thin" from the front, and generally lacking the volume a good ear should have. Eyes look a tad high up, or maybe the top of the head isn't quite high enough. Usually eyes are placed about halfway between the top of the skull and the bottom of the…
mvelasquez - Thanks for the good words. Ferg - Thanks for the crits, and especially the mouth-nose distance. There was something about the mouth that bugs me, maybe that will fix it up. EricElwell - Thanks, and I hear there is snow coming this weekend (hopefully) xysdf - Good pointers. I tried to get the shape as close as…
What you see here is my base, full of trees! The big waterfall has a tunnel that goes all the way up, and also quite a far way down, for mining. It also has another entry via a lake/water slide. Where I'm stating at the moment is a giant tree ( for the screenshot), as you can see the two giant structures connect, and most…
Ooh look, a purty render. It's a doorway. It's not done. It's confusing me with animation. The frame of the doorway needs work. I need anchoring to the walls and floor. But so far it looks mudular enough to me. It needs some work around the connections... The blocks that make up the door slide away to the side, starting at…
Looks pretty cool. What texture sizes are you using? Some of the stuff looks to be a far higher resolution then other things. I'm no environment guy, but it seems some of the textures and repetition of them are hurting this piece. Like with the curb being completely flat, the noisy gravel on the sides etc. Also, I…