Ive been busy studying for 2 midterms for the past weeks, sorry I havent been more active. If there are enough people who want to extend the deadline I guess we can do that. Or we can start a new one since we are already past the first month. We will also be doing an interior scene for the next round, so consider perhaps…
Content looks ok, though the link to your resume should be larger. You could also think about making it a PDF icon image with the words "resume download" or similar in big font next to it so it's obvious what people are clicking on. Also, consider centering your container div and setting it to a fixed width of around…
WOW THANK YOU GUYS SO MUCH I did not expect or could I have asked for a better critique, and in no way am I discouraged but feel more empowered to start my next character even though I have A LOT to focus on, learn and practice. I have to be honest I am not quit sure about materials which is sad for me to say and I have…
It can be hard to see in T and A poses but try and see if the tip of her fingers would reach halfway down her thigh when they're hanging down straight, that can help you see if the arms or torso or thighs are too long/short :) I feel like her feet are a little on the large side? But it does seem in proportion to her arms…
thanks rhinokey. On my last model i exported lopoly from max to zbrush built hipoly saved it.Then i collapsed all to sub div 1(saved under dif name) exported that back to max to uvwmap/unwrap then imported hipoly and created my normal in max.It did it this way as the lopoly model slightly changed when building the high. I…
PSP and DS have really different specs... "making it suitable for either a DS or PSP game." is like saying that you want to draw a 20x20px picture to print it at the same time on a stamp and on an A4 poster. (my english is not perfect, dunno if you understand what I mean) This model on a psp will look really cheap... PSP…
YAY I think it is good enough lol Took me a bit but I am finally done the HIGH poly cathedral. Texturing will start when i finish modeling the rest of buildings and props. but it would be great if you could critique it. There is a lot of images so i will just give the links The last two images are wriframes the rest are…
Thanks Rick.... Glad your liking the book, the whole black and white pics thing is a shame, although that was entirely out of my control, (although I did make sure they put the full colour shots on the DVD). Plus as lots of the character stuff is on the DVD it helped to make sure the book didn't end up costing about 6…
Well Idk how the typical programmer likes to do things but I got used to c#(-script) pretty fast (knowing c and c++ prior).. I haven't really tried the blueprint system, apart from some smaller things, but I didn't really like it.. although normally I love node-based stuff and find it pretty intuitive for art Now unity has…
I get it nearly fixed and ok for the project. Unfortunately i didn´t have the time to implement a specualar shader and painting a specmap. Maybe after the finish for the university. A lot of stuff to write now. Here is an ingame shot with different shading styles i tried to implement. At the moment i´am working on the…