I have a model I'm trying to render out in marmoset but upon clicking "save shot", the alpha doesn't seem to render like I see it on my screen. Here is a comparison. Does anybody know how to fix this? Anybody familiar with this issue?
How do I use a simple greyscale map for opacity? What slot/section is the place for it? I have a gun w/ a scope and want to simply make the scope refractive.
The Ambient Occlusion that Toolbag 2 generates is screen-space ambient occlusion, which isn't baked... So there is no way to render out that ambient occlusion to a UV texture.
Can you post some images of the problem? Screenshots in both Toolbag and Maya would be helpful. Any details about file formats, export settings, etc as well.
The lighting is reacting to the surface of my object in an unexpected way creating extremely harsh lighting jumps from one face to the next. The mesh in 3DS to show the normal's look as expected Screenshot from Substance Painter prior Marmoset export Any suggestions appreciated :)
Hey, everyone, I'm currently working on posting a timelapse of this piece I'm currently finishing. I would like some feedback if you have the time, please let me know what you think.