Yes I would say you are missing props that are definitively from the 90s. Think of technology, products and cultural items that entered households in that decade. It depends on what kind of home you want to recreate, is it a young family with children? What part of the world are they? This will have a big impact on how…
That is a hot idea. So a publisher could have an incubator for ideas and then roll them out into production as teams finish up projects they can pick up new ones without having to go through the whole "you're fired, but reapply for the same job you were just doing in 6mo". Basically treating production more like a conveyor…
BUMP! Update, we're now hiring for 2 Environment Artists and 1 Character Animator. I love me some SVS and you could too. I mean, have you seen the evil monkey riding the bomb? C'mon. Application instructions found here: http://www.svsgames.com/enlist/ From the SVS job page, to add to Glenn's post: 3D CHARACTER ANIMATOR We…
I second what Gauss said. Learn to laugh it off, shrug it off, or not equate your happiness with your kill count. Learn to take one for the team with a smile. There have been plenty of times when playing team based games my team gets bottle necked and no one wants to advance, but they would follow someone that leads the…
I hear ya, and we're on the same page, I just think that in practice it won't matter much whether you create your texture in gamma or linear space, as long as you know what your pipeline or shader system is expecting. So I think it's more of a game engine side issue that your programming team should take care of, so…
I have a basic power switch that I have modeled. Its nothing complex, just a box with some raised text and a few switches. I created a basic four sided box to encompass the high poly one and use as my low poly model. My bitmap size I am rendering out is 1024x1024. My problem is that nothing is rendering out like it…
If true, only really care if they return to UT1 gameplay for single player. UT3 was beautiful, but a mess; The whole single player experience was about you leading a pack of bots with the IQ of a baked potato into battle against increasingly smarter bots, all you did was spend every match trying to make up for your bot…
Most consumers are probably not super interested in how a game was made. Depending on your price point I think it would be possible as an indie developer to use supplemental AI and still generate some revenue if the core concept was "fun" enough that your average Joes would be fine dropping $X on it. That being said, I…
I'm not really sure what you mean by boarder selection. Are you talking about UV seams or the boarders the edit poly sub-object group? Boarders are only open edges of geometry and UV seams aren't always on open edges. it might be a simple misunderstanding of how the boarders work in max? Or is it that when you draw a…
Sweet... The drama's back... (The following is an effort to help you keep your threads railed) I agree that you're too sensitive to critique and defensive of your mistakes, as most artists are. This thread and 2 others are full of it. No one is putting words in your mouth or telling you what you think, they're restating a…