yep TexTools reads out the smoothing groups and create UV shells based on that - which is a great start to unwrap. The opposite should be possible as well, I will have a look at it later and see if I can wrap together a quick script that does it the other way around. In TexTools its the subscript…
My employer has us on SoildWorks so I was thankfully able to get back into some older software I used before but I couldn't get a clean version out on an STL or STEP for the High to bake down from as there was smoothing issues. I have access to Moi3D and when I loaded my STEP file in and exported the OBJ it was extremely…
Could someone here please check the STL I put in Google drive (link below). It's a quiet simple succession of subtools for a Boolean Operation. The live boolean goes fine but when I try to create the resulting mesh I have an error message. Just to precise, for each subtool I took care to delete lower subdivisions, remove…
@Stromberg: I planned to switch between several parts of the mech, so i thought it would be good to have them in different maps. Maybe i will bring them together later. I tried but the strange is the normal map has nothing to do with this effect, even without normalmap it shows the radialgradient. Something is going wrong…
Have you tried putting the viewport camera inside the mesh so your looking from inside out or moving verts/edges near the problem area? Also try an STL check modifier with individual checking then reset x form and collapse the stack to edit poly, if this still doesn't work then reset max and merge the scene. If again no…
Nah "Snap together" -tool got it's own area on the MM. Move A to B is a MEL-script:string $sel[] = `ls -sl`;string $sel1 = $sel[0];string $sel2 = $sel[1];parentConstraint $sel2 $sel1;string $constraint = $sel1+"_parentConstraint1";delete $constraint; (And it operates on meshes)
We are looking for someone that can sculpt amazingly detailed Lovecraft Mythos monsters. This will be close to full-time work, so please ONLY apply if you have that availability. Artists must have these skills:* professional level in Zbrush sculpting * available for at least 30-40 hours a week * familiarity with…
We need someone that can sculpt top notch demons and barbarians This will be full-time work, so please ONLY apply if you have that availability. Artists must have these skills:* professional level in Zbrush sculpting * available for at least 40 hours a week * familiarity with optimizing/Exporting STLs from Zbrush * able to…
A few months ago I commissioned a 2D artist to create this image: https://imgur.com/a/hGXZFEW It's a Space Marine from Warhammer 40,000. The special thing about this drawing is the redesigned pauldrons. They angle away from the head, which gives the Space Marine more freedom to move his arms around. This redesign was my…
Hello! I am looking to commission STL files of 16mm D6 dice. Of the ten dice I'm looking to have made, five of them (the black dice) are identical- I'd just like them copied so that I only have to do one 3D print for each set. I'd also like these to be sharp-edged dice (no curved corners as indicated in the image), so I…