I'm not sure what your real problem is. Is this the worflow of teturing a model like that or the technics behind "hand-painting" ? If you are comfortable with paint-over, you can edit a snapshot of the viewport in photoshop and apply it on the object as a texture. The tool, in Blender, is in the option panel of texture…
I have a huge problem with Mudbox painting. When i paint on anything there is a color that is pixelated and much lighter than the color that i chose. It does this on any mesh i try to paint on, even the default plane or cube of Mudbox, so it can't be something with the UVs. I dont think its my graphics card because it can…
Hey polycount. I was wondering if anyone had any experience and/or knows if it is possible to blend substance textures within Unreal 4 engine. For example, if I created 3 separate substances, each with parameters exposed that I can manipulate within the Unreal engine, and then created a vertex blend material with RGB…
I'm probably not the best one here to give painting advice as I'm still learning myself. But the comments you've been given seem really solid so far and the paintover above is great. A few quick tips based on my workflow: - I personally always start off with a brush that feels like its just too big, this forces me to focus…
Hi Tili Perhaps this paintover will help you out. I didn't do anything fancy, just used the standard hard round brush with spacing set to 1%, its opacity set to pen pressure, and every other feature turned off. My painting could use more loving to get the feel better, but the idea is to build up the texture with three…
1) If by value you mean lighting information then: If you're using normal maps you should be painting in as little lighting information into your diffuse as possible. If you are not using normal maps, you can go ahead and paint it in. 2) If you are using dynamic cast shadows in your game then cast shadows should be left to…