I'm the project lead for an Unreal Tournament 2007 modification, and I thought this would be a good place to look for talented people to join our small but talented team. Southern Rise is a total conversion modification for Unreal Tournament 2007. It is a project that is filled to the brim with personality and spunk. In…
KP: In this context "hot coffee modification" refers to the patch that unlocks the minigame, not the minigame itself. Of course the disassembling claims are incorrect, he modified the files directly with a hex editor. I giess "disassemble, change, recompile" was the answer the legal team got when they asked a coder how you…
i totally agree with all of you. as i said - this was the first experience and it was made 4 months ago. i'll post later actual model :) 2 threehams - it's modified with modern parts - RIS rails, tactical pistolgrip and foregrip, CTR carbine stock. In russian regular army there is no such modified weapons of course, but…
what 3d packages are you using, in the case of 3ds max just keep the shell as a modifier, so the cloth sim is only happening to a plane, than it is being shelled after the cloth sim. that should also work in blender too since both shell and the soft body simulations are in the modifier stack. with some time i could prolly…
@fairlyBread Nice, that sounds like a plan :+1: I think using some tiling trims and re-using texture space would enable you to maintain good/ sharp texture detail without needing to go high resolution. Personally, I like bringing the assets into a game-engine, since this opens up more options in regards to lighting,…
new update. http://www.digitalfossils.com/Download/VoidWorld-Dec-21-12.rar Summary of changes: * Drag cut feature is added to 'Cut' tool. Mouse over a vertex or an edge. Press down left mouse button and hold. Drag the cursor along a path. The operation will cut through each edge at its middle position along the path. *…
I would suggest trying a high contrast background that's easy to color pick and serves as a quick mask. The white you have in this photo seems like it'll cause you problems, instead use a bright magenta or something similar. Check your local arts and craft store for large sheets of paper to serve as a nice backdrop.…
There's really two fundamental issues here: cycles normal baking isn't as accurate (reliable? developed?) as the render side of things and long thin triangles are difficult to calculate accurately. The source will render correctly but it won't always bake correctly. Is it a bug? Maybe but it could also be that baking with…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
Hi guys, I´m triyng to create for a personal proyect the effect of the MicroBots of the movie Big Hero 6 that´s the idea , create this type of bot in real time I tried to create some similar effect using the modifier "Hair nd Fur" of 3DSMax using a custom mesh and a "morpher" modifier too, the problem is export this to…