Hi all! I've been working for a little while now on a hand painted art nouveau temple that features paintings hanging on the walls and a big statue (or two). I've taken a lot of reference from Alphonse Mucha and I'm hoping to create his style of paintings in both 3D and 2D. Fingers crossed it all goes to plan! Crits and…
Hi, My name is Caio Perez and I'm a 3D Environment / Prop artist from Brasil. I've been working in the game industry for about 4 years doing games for mobile / VR / PC. I have experience in most of the main stream softwares and Unity / UE4 engines. Portfolio: https://www.caioperez.com/…
Hi everybody! I had the pleasure of working with Sirlin Games to make props and environments for the in development fighting game, Fantasy Strike. The game features the Fantasy Strike characters from Yomi and other tabletop games by Sirlin. Texturing, modeling, lighting, and placement was all done by me. If you are…
Hi all, just wanted to share this, I welcome all critique. Future plans for this will probably be to make a weapon of some sort, a loin cloth and some sort of armor. Polycount is currently at 2630 tris, mainly because The plan is to animate it and 2630 is not a bad number for a character of this sort. the dark spots around…
Hi Everyone!I've been steadily working on a WoW style hand-painted environment centered around a small Murloc settlement where the home is a collection of shipwrecked items that washed up on shore. I've been focusing on the props first, once those are done I'll be creating a polished concept of the landscape for the…
Hey guys, I've started working on a hand painted swamp scene for an Top down isometric game I'm prototyping in UE4. Here is some reference for the kind of camera Angle I'm going for. The environment will need to be a small battle arena with points at which enemies can spawn in and enter the battle area in which the player…
Hello! Just want to ask a question on how you would go about doing something like this with a tiling texture: https://sketchfab.com/models/6de6285caa834faabc1a81427bd58c83 If you see his model in wireframe, there is geometry at the walls and it isn't simply texture stuck onto a flat geometry: So far I tried to replicate…
I wanted to start a thread where I could put my past, present, and future works all in one place. Critiques are of course welcomed, as I am here to improve! (and hopefully get some work too) I want to get all the older stuff up and out of the dusty corners of my HD so I can move onto new projects :D A friend and myself had…
Hi all! This is my first try to create seamless texture and amm... first try to create texture at all. I tried to make it like Blizzard art style, but looks like something went wrong. I'll be appreciated for any advice :) here are the texture and render on model i'm not an artist at all, just started modeling and got…
LATEST UPDATE: ------------------------------------------------------------------------------------------------------------------------------------------------------ Been having a lot of fun on this one. I am at the point now where I plan to go through every asset and add a lot more detail. Some pieces do have that detail…