A cage is a boundary the baking program uses to say "hey, don't shoot rays beyond this point!". If the cage does not extend far enough you will get plateaus and blank areas in your map. If the cage extends too far your mesh will project onto itself and cause weird artifacts. In Xnormal this is the F and R raycast distance…
I think that you should change forums... seriously. Making engine is a fulltime job. You get payed for it. You will have no time to make games if you go this "traditional way". You can extend existing engines, but writing one from scratch == years, light years before you will make a game in it. Go Unity or UE4 and learn…
I've extended the megabridge though the spawn point (and rerouted it from my mines) and I've started laying out rails along the entire length. I've added a few stops with buttons to start your journey, if you want a stop outside your house that's attached to the track, either add a stop yourself or just dig up the track…
Interesting design! I see the function of this gadget can be either knife or syringe. But for now it looks like as if only the knife is usable because the there is no mechanism for the syringe's needle to extend pass the length of the knife's blade (but you can have the blade to extend even more make the needle more…
should work,- can't see anything odd,- the other way to create faces is A.) goto face mode and rightclick in the viewport and select "create face" - then click through 4 vertex points which you want to define as a face (in circular order). B.) in edge mode extend the edge holding shift and move them in a direction. The…
Best advice for the women is take it to the manufacturer instead of the place you bought it next time. I have an hp and my LSD screen got messed up and my warranty was up and the hp guy said, hey get the extended warranty ($160 around) and it will cover your screen instead of buying a new LCD screen ($500.00 +…
Sharing a WIP on photogrammetry for my project. I’ll be extensively using scanned textures for my materials. This workflow is created using RealityScan, Photoshop, and Substance Painter. Still a work in progress. #EnvironmentArt #LevelArt #Photogrammetry #ScannedTextures #MaterialArt #UnrealEngine5 #UE5 #SubstancePainter…
Hey guys, So not sure what I pressed but all of a sudden the quad draw tool... 1) When holding tab Im normally able to extend an edge but not it just make these squares and I cant extend edges anymore _________________________________________________________________________ 2) When I move a vertex of the new quad draw…
I h8 them, just my own feels towards ts creation, i get why it was done, but i dislike its non-user friendliness from my own experience. Have to convert them every-time or find extensions to allow me to save jpg/png's. If it is implemented as long as i can have options to save if i wanted to save said images, i rather not…
it depends on how the animation will be used, if its meant to be just the character kicking in the air, I would have the kick extend more, if its going to be hitting something, the leg shouldn't extend as far. In animation I guess the arm thing boils down to style and how the animation will be used, does the kick need to…