Did you end up solving this? A physical simulation might be the most straight-forward approach if you're familiar with the tools. Lots of collisions and moving parts, though, so I'd do a quick test to check if that's likely to be viable. Cloth might work if rigid objects cause problems. As you mentioned the toilet paper…
Where Tranmission tends to fail is when there are non-Transmission surfaces in front of Transmission. Then these typically get included in that offscreen buffer, which ends up looking wrong in the end. You can see that issue in action here, on the meshes in the third column.…
It’s ok to add non-standard physiology to characters, sometimes it can really make your work stand out. However in this case it’s not great for a portfolio piece. The stump itself looks bland, just a soft rounded end, compared to a full arm with a hand and presumably also leveraging tattoos and gauntlets or bracelets or…
Yeah cheers I'd voted for an extension, had under estimated this project's scope just modeling at my work-rate both exterior and interiors let alone designing stuff from scratch so maybe end of the month or sooner whichever comes first?! A small update nearing end of pushing/pulling verts, I mean at this point I'm really…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
I think your work is pretty good. If you're looking for an Env Artist position, then you need more environments in your folio. I notice you're also in Vancouver. I had a very hard time getting another job after my first Jr Env position ended. I ended up applying outside of BC which got me hired and I've been employed ever…
I go wherever the work takes me. If that's F2P or mobile, that's fine. As long as I'm working on something interesting (ie; NOT Disney Princesses) then I'm happy working anywhere in games. AAA game development has been hard for me the last 4-5yrs, being mainly a contractor. I got out of games in 2006 and did scripting for…