Hi, this one is a fan art of League of Legends, I tried to render in little bit stylized versiion, used Max for modeling DDo and NDo for texturing, toolbag for rendering. C&C are most welcome guys. http://www.polycount.com/forum/attachment.php?attachmentid=25301&stc=1&d=1420744645…
Hey everyone; This is a prop for a larger project, a fanciful/medieval armory environment it is currently un-textured and as i'm still working on the mesh, any feedback is much appreciated!
Finally started doing some more personal work. still very WIP but any comments would be appreciated! Some observations: Haven't finished the sculpting but I'm not happy with the wings, probably going to try a different shape with more of a distinctive silhouette. Will try different grip types. Will keep experimenting with…
Great work, the gun is very cool! As for the sword, it's cool too, but the casing misses something, it's just a huge chunk of red, I'd be good to add some art, like a dragon, or some chineese characters (letters).
I'm a huge fan of hand painted texture work, but have never really tried doing something from start to finished with only painted texture. So today I decided I would give it a shot. I think this turned out pretty good. It's sitting a 382 tris with a 256 x 256 texture sheet. Concept by Nate Rogers.
Hi polycount, i'm a huge fan of the witcher and i want to improve myself in game art skills so i made this. Metal texturing is harder than i expected with DDO... Critics are welcome :)