Before I start, I noticed that you spent some real effort modeling each part separate. Fuckin' nice. Keep doing that and you'll have less issues going forward. Alright, so what I noticed at the back was confirmed when looking at your model. When you connected the main body cylinder to the three conical nozzle parts, you…
I have a question hopefully someone can help me with. Im using 3DS Max and its my intention for the object I created to only use a 256x512 texture map. To understand the problem, let me explain how I went about it: 1) I created the UVs for an object using only the left half of the main UV window. Assume in this case that…
Basically I have a building that is part painted texture and part tiled texture(walls) I've no need for the unwrapped walls to be on the texture map as they won't need painting, all I need is for them to be all proportionally unwrapped so that the tillable texture applies correctly, like this http://prntscr.com/8sn6su At…
I hate to point out the Obvious, but you can google review sites or understanding on how things work. Educational links http://www.howstuffworks.com/lcd.htm http://compreviews.about.com/od/multimedia/a/LCDSpecs.htm Reviews links http://www.tomshardware.com/reviews/…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
Hi. My name is Martin and I'm a 3D hardsurface general artist. I'm looking for some freelance job. I have 3 years of profesional experience in both PC and Mobile projects. I prefeer working on a a per model basis. Skill set: - Low Poly modeling - High Poly modeling - Standard / PBR texturing - UV mapping - Mesh…
Blockout & Ceiling Tiles! Going for some ceiling tiles in the scene. Took heavy inspiration from two references. One being "The Golden staircase" in Venice where I like the different sized tiles and how they were placed so its not a generic 2x2 tile running side by side across the length of the ceiling . Second inspiration…
This page will serve as a resource for all the Editors of Polycount and continue useful information for making blog posts, articles/interviews/tutorials, images and so on. Useful image information, relating to blog posts on Polycount.com Page 1: Creating posts with Wordpress Page 2: Important information regarding image…
The arch is very blocky. Considering its size, 20 sides is far too few for the base cylinder. 32 or more sides would not be unreasonable. You seem to use the same number of sides for all circular objects - the main arches, the round window, the water heaters at the back, and even the small plant holders at the front. You…