I don't have that object selected, but the vertices are still being displauyed which is slightly annoying. I've tried restarting Max, and resetting xform. I've also tried duplicating the object and the same thing happens to the duplicate of the object. Is there anything I can do for this without having to remake this mesh?…
I have a complex model and many tabs with materials in the Slate Material Editor. If I use the compact material editor there is no problem. But when the Slate material editor is open, selecting objects in the viewport is slow (a lag of 2-4 seconds) between each selected objects. The viewport performance itself is great…
I made a framework for handling breakable objects in Unity. It handles an objects breakable chunks and cargo if needed. https://www.assetstore.unity3d.com/#/content/16465
Hey guys i switched over from udk and i'm wondering whats the best way to go about importing objects into unity that dont increase performance use with modular pieces. It seems as though the workflow is to simply save a maya file and import that into Unity. However is it possible to avoid unity seeing it as a new object…
so i have a scene in maya and have grouped certain items accordingly now i want to isolate them using ID map but when i am applying id aov it is giving me id of different objects which i dont want i want a single colour for a group of objects so i can isolate it pls help..
I can not bake an Object Space/World Space Normal map without using a projection modifier and a (highpoly) reference (It defaults to a tangent based NM). Tangent based maps can be baked without a projection. There are two reasons why I want to generate an object space Normal map without a projection modifier: [1] Use the…
Hi guys, Currently I'm working on an assignment and I have to do some environment modelling. I was wondering what is the best way to get tileble textures to look consistent when using the same texture for multiple objects, i.e - using a brick texture and having all the bricks the same size for each object it's used for. If…
Hi guys, I'm heading into texturing and baking my modeled assets in Maya, but I'm confused about how to start. I've modeled assets and combined parts of assets to form a full mesh. My question is, do I need to add ID Maps to each object before texturing or will substance be able to tell the difference between different…
Is there a way to manipulate the ray tracing attributes of the Render object from the Python API in Toolbag 4? I've been scripting some pipeline tools but most render settings don't seem to be documented and poking at the object itself hasn't yielded anything that looks like it could alter those settings. Is this simply…
So, Im a beginner at 3D modeling, And i find my self not wanting to do objects as i dont have the skill for them. So can you recommend objects that will help build up skill?