This looks like a fun project! I'd agree that the blockout needs some more work before you progress. This seems to be very obvious, but I don't know why the character would be in there otherwise. So just in case: Not knowing anything else about the piece, the scale seems way off, even if we assume the character stands for…
thanks vig !! - yeah i tried this settings before Working fine but not with elements wich are in front of the main element. Error in reasoning: the verts will be included because the normals from the main element are in the same direction.
Hey everyone, Happy New Year! That’s a wrap for me for this
challenge. Learned a lot through doing this challenge, and it’s been an
amazing journey. While there’s still a
lot missing in the scene and some meshes haven’t received a detail pass yet,
I’m not leaving it like this. I’ll continue working on this environment…
Hi Jonas, I have a set of features I would like to request =) by which I mean I would love to ask you if you'd consider adding these to your already excellent plugin. The first two seem more simple to achieve from my layman point of view. The third seems more complicated but would get me closer to automating a tedious part…
Alright so I've made a picture showing all of the different elements that will make up the gun. I'm confused as to how I should break it up though. To get all of the elements+notes in one image, I made it 4k, so a link is here So basically, I'm wondering how guns are split up in video games. I was thinking of doing one…
@SeveredScion Thanks for all this feedback! I think overall you've made me realize I'm not focusing on creating a cohesive design, bur rather have been implementing shapes individually. There are elements in each one I like, but I don't like any of the 3 standing alone. She's a droid, so she doesn't have to completely…
I use element action center for this. Basically if I want to push some element - vertex or edge I can use a nearby element to move along. It's not perfect but still better than nothing.
if you have only one HP with all elements, yes. you have to group the HP elements according to your LP elements. LP1 goes with HP1 into projectiongroup1, LP2 goes with HP2 into projectiongroup2, etc..
If it isn't welded to the main portion of the model, just go into element mode, and select that element, and delete. If it is welded, try to delete only the portion of the model that is welded, until you can select the second copy as an element.