I see you're rant and I'll add one of my own... I agree, for modeling it doesn't make much of a difference, when you get a little deeper into the pipeline like animation or scene building it starts to get a bit more important. The axis orientation is a pain for modelers because they have to rotate their model, its a…
Depends on what you consider useful. Some of these things were available in 3rd party free or pay plugins/scripts, some are new. Cribbed from the Max 2009 What's New in the help file... * Spline Mapping The Unwrap UVW modifier now lets you define custom mapping with a spline. This is useful for quickly mapping such objects…
Maya 2015 Licensing crashing Hello everyone, slight bit of a problem with my student version of Maya 2015, same goes with the 2014 3Ds MAX I had too (gave up on it as I was using Maya 2014). Basically, every time I try to start up Maya 2015 (non Admin or Admin) the licensing window pops up. And when it does after 3 seconds…
Hi Guys, I have made a version of my Volume Auto-Fit Lattice of blender but this time for MAYA, I have tested it in Autodesk Maya 2025 and 2026 and in both version works fine, if you try it in an older version and it throws some error you can share it with me to fix it and update it. This tools is available in:…
Hi guys, I have decided to stop the development of the Outliner. There are basically two major reasons for this decision: 1. I don't want to have to compete with Autodesk The Scene Explorer got a bit of an overhaul in 3dsMax 2015, with some of its new features being based on the Outliner. Even though Autodesk may not have…
I changed your thread title from "Mental Ray Fundamentals Tutorial Search" to "mental ray in Maya - fundamentals tutorials?" which should help you get better answers from people. "mental ray" is always lower-case, using the right grammar shows you've done your homework, and when people see you're diligent about things like…
=> Have you tried to parent constraint Cube to rect A, then Cube to rect B? The result is the cube is parented constrained to rect A and rect B at 50%. Then you have to keyframe the influence. yes, at 50% you get thet spring effect, and you move influence to 100% and 0% depending on which you want the object to follow. but…
Thank you. The reason why we want to test UE is speed and costs. I believe - without proper testing with an actual shot pure speculation I know- that UE can render a frame much faster(there are a lot of other aspects than speed, sure but let's simplify) than Arnold. I rendered CUs with much hair and SSS and got rendertimes…