Bake done 99%, find some artifacts when opened model in substance. Gonna fix them, and then do some texturing. Here some quick test shots from Iray render
Just the hair buns and teeth to go~! It's basically 99% how it's gonna look now when i'm ready to call it done, so any crits, things i've overlooked, greatly appreciated~~!
well let's say the whole thing is like 99% the same and only one face is wider, bigger, smaller. is it still gonna be copyrighted? logically it would be but you're not making their design 100% in a way
im like 99% sure you can just import uncompressed textures right out of the box. In fact Im like 85% sure that you cant import compressed textures at all.
Just finished, 110 hours, Vaan, Fran, and Ashe at level 99 and all license boards maxed out. Game was awesome as usual but there was a particular amount of grinding in this one compared to previous games.
yea this sounds really sketchy. the movie Taken springs to mind, not that real life is like a hollywood movie, it can be much worse. 99% of the time anything thats too good to be true, usually is.
MoP, thanks again for this script, it's really great. It worked flawlessly, even all the way up on UV channel 99, where we store unique-per-vert UVs. Much appreciated!
people seem to have the misconception that anything over 99 cents on the app store is expensive ;) $13 is cheap for a dictionary like "Japanese" - any alternative would set you back hundreds of dollars.
I appreciate the fact that you've taken the time to import some of your models into various game engines! It's a nice change from the default t-pose presentation of 99% of the websites out there! Kudos!
Suggesting other software doesn't really help.. 99% of normal bake issues come down to padding, uv splits or mesh normals. Read the sticky threads on the subject, absorb the information and you'll be able to fix the problems.